- Joined
- Aug 27, 2014
- Messages
- 116
- Reaction score
- 24
Lasers and beams and cannons, oh my. Now I am confused. I am waiting for turrets to do it, because I know I have no prayer of shooting a missile, beam or otherwise. Its "Oh look a mis - " BOOOOM.
Didn't test it by myself, but here it goes:You shouldn't be: people say cannons when they mean the cannons, but they often say laser instead of damage beam, since the damage beam could be seen as a laser.
The damage beam is the only one that can damage missiles.
(all credits go to NuclearFun )i just tested in the latest def build damage beam turrets vs cannon turrets, both in shoot at missiles setting: both aim and shoot at those missiles but only the cannons succeeded to destroy them.
...a sad thing as those beams look just awesome when they focus on a missile
That reminds me. Weren't we going to get LUA programming for Bobby AI / Crew Members?Programmable turrets!
(I hope)
We were going to, but that will probably come in another update.
Imagine a world... In which drones have no limit!
The update has been out for not even 2 weeks. Calm down. They're going to balance it in some way, probably with missile health based on damage.Funny how there has been absolutely zero input from the devs in answer to this absolute failure of a feature. The current implementation of the anti-missile turrets is literally the worst idea they've ever had and completely ruins combat.
Come on guys, I know you're better than this. Just admit the mistake and tell us how you plan to fix it.
Well, truth is, it isn't that easy to hit missiles, but yes, I do agree. (Likewise with warpgates being one-per-station.)Funny how there has been absolutely zero input from the devs in answer to this absolute failure of a feature. The current implementation of the anti-missile turrets is literally the worst idea they've ever had and completely ruins combat.
Come on guys, I know you're better than this. Just admit the mistake and tell us how you plan to fix it.