Personally i feel lie too much FPS equipment would be a distraction. I agree with stuff like a jetpack, because astronaut speed could use a speed boost, but assault rifles and cloaking devices seems like a bit much. Grenades are . . . wildly superfluous at this juncture, seeing as we don't actually know HOW the population mechanics will be implemented.More astronaut equipment/gameplay considerations.
Equipment like a personal shield generator, assault rifle style weapon, scanner, cloaker, personal heavy jetpack/scooter bike. Grenades w/ ricochet mechanics around corners.
Should astronauts get additional game mechanics to allow them to play more of like a traditional fps player character role? We're getting population and maybe other enemies. Ducking/crouching to 1 block heighth, sprinting, etc.
Have to disagree here. Grenades are useless in this game yeah, but more personnal weapons are required. How do you want to do a cool boarding party without a proper equipment ? Some personal shields / classic weapons (at least smg - sniper - RPG - pistol - [shotgun?] ) and some kind of armor can be nice. It has to be low-scaled bonus, we're still just astronauts. And you can't have all bonus at once, choose between armor-focused or shields, cloaking, scan...Personally i feel lie too much FPS equipment would be a distraction. I agree with stuff like a jetpack, because astronaut speed could use a speed boost, but assault rifles and cloaking devices seems like a bit much. Grenades are . . . wildly superfluous at this juncture, seeing as we don't actually know HOW the population mechanics will be implemented.
And make a shootout cannon for astronauts, would be so funny when boarding- Allow Shootout rails to launch larger objects at higher speeds.
Why am I suddenly getting a Star Trek; Into Darkness vibe?And make a shootout cannon for astronauts, would be so funny when boarding
And the "Stop" ones as well!- Bring back the push effect computer and modules.
Normal rails too! Elevators or large doors are way too slow. Funnily enough, the game offers speed controllers to make them even slower...- Allow Shootout rails to launch larger objects at higher speeds.
Speed Controller?And the "Stop" ones as well!
Normal rails too! Elevators or large doors are way too slow. Funnily enough, the game offers speed controllers to make them even slower...
I think we're talking SEVERAL times faster than now, in both cases. I'm trying launch rails for my M-55's and it looks horrible. Crawl-crawl-crawl-PLOP.
I halted my Star Trek Sovereign class ship 'cause the "turbo"-lifts got me bored... And yes I tried rail controllers.Speed Controller?
I halted my Star Trek Sovereign class ship 'cause the "turbo"-lifts got me bored... And yes I tried rail controllers.
However, shootout rails are affected by the docked object's mass. This makes moving larger objects a slow and painful process. Even mass enhancers didn't seem to do much.Have you tried using Shootout Rails for elevators or tram platforms?
IIRC, they too can be sped up by hooking them up to a Rail Speed Controller + single connected and active activator, like basic rails.
And there's a trick to avoid the detachment of the movable docked thing when it reaches the rail's end... I can explain it if you haven't come across this trick yet.
EDIT: tested stuff and it turns out that shootout rails, unlike pickup rails and every other rail type, are actually unaffected by rail speed controllers (they can't be neither sped up nor slowed down, and remain at their ~13.3 m/s default speed).
Probably by design. To force players to use them only for small shuttles / drone systems and block creative (exploitable?) use of it.However, shootout rails are affected by the docked object's mass. This makes moving larger objects a slow and painful process. Even mass enhancers didn't seem to do much.