Small Simple Requests

    Discussion in 'Suggestions' started by robert131997, May 20, 2019.

    1. robert131997

      Joined:
      Sep 15, 2016
      Messages:
      17
      logic activation for Transporters

      Please comment below your very small simple suggestions similar to this one in scope.
      Clearly separate your simple suggestion from your short explanation like this.
      maybe 100 words as a guideline.
       
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    2. robert131997

      Joined:
      Sep 15, 2016
      Messages:
      17
      display block cost for shipyard designs

      In the design info for a shipyard design it would use the resource list of blocks the design is made of to calculate the overall cost of the design if you were to buy all of the blocks needed.
       
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    3. robert131997

      Joined:
      Sep 15, 2016
      Messages:
      17
      left click and hold to place blocks one after another in series

      left click to place a block and when you hold the left click it places a single block once every second or so.
       
    4. robert131997

      Joined:
      Sep 15, 2016
      Messages:
      17
      return to wedge seat from ship core

      C V link possible between ship core and a wedge within a 5x5 radius around the ship core.
      this linking would spawn your astronaut into the wedge sitting on it when you exit the ship core.
      the purpose of this is to better control where your character appears when you exit the ship core.
      the 5x5 radius is there so you can not exploit it and spawn halfway across the ship and also so the player can access
      the ship core from the wedge seat.
       
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    5. Malum Phasma

      Joined:
      May 2, 2015
      Messages:
      10
      Not sure if this is as simple as it sounds, but docking entities that stay docked on rails that are touching other rails across other docked entities.

      If you have one entity such as a station with a rail system in a line in the same direction that is moving say, a small miner, docked to those rails. There can be another entity, like a platform, with rails aligned with station rails that when the miner reaches it, instead of stopping and staying docked to the station, the miner then becomes docked to the platform and continues.

      Used to make it where only one launch bay is needed to launch multiple ships and keeping the launch bay shorter than the main station, thinking like aircraft carrier style.
       
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    6. robert131997

      Joined:
      Sep 15, 2016
      Messages:
      17
      this is already possible with the pickup rail pickup point and shootout block
       
    7. Crimson-Artist

      Crimson-Artist Wiki Administrator

      Joined:
      Sep 10, 2013
      Messages:
      1,644
      this is semi possible. If you sit down on something then enter the ship core you will return to the block you were sitting on after leaving the core.
       
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    8. robert131997

      Joined:
      Sep 15, 2016
      Messages:
      17
      when copying and pasting armour blocks the armour used is the armour in the selected hotbar slot

      when copying and pasting any segment of a ship with armour blocks in, the paste brush will use the armour block type currently selected in the players hotbar
       
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    9. robert131997

      Joined:
      Sep 15, 2016
      Messages:
      17
      Faction owned space opacity

      option in the settings menu to reduce the opacity of faction owned systems in the universe map
       
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    10. robert131997

      Joined:
      Sep 15, 2016
      Messages:
      17
      colour options for Faction owned space

      colour picker in the faction menu for the colour of your factions owned space
       
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    11. Malum Phasma

      Joined:
      May 2, 2015
      Messages:
      10
      Unless I am missing a trick, you would have to manually dock the entity. You would have to have extra spaces between the main entiry and platform. For my purposes, that would leave a hole to fall through and could not be automated. Do you have an example I might see?
       
    12. robert131997

      Joined:
      Sep 15, 2016
      Messages:
      17
      distance to navigation target to be shown under the nav target info in the top left

      the nav target info in the top left showing target speed mass reactor health and shield health with reactor usage level should also show distance from target when target is below 15ooo metres
       
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    13. davedumas0

      Joined:
      Jul 4, 2013
      Messages:
      25
      how about make transporters range depend on entity scanning range
       
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    14. robert131997

      Joined:
      Sep 15, 2016
      Messages:
      17
      commas separating numbers example: 1,000,000

      nuff said.
       
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    15. kiddan

      kiddan Cobalt-Blooded Bullet Mirror

      Joined:
      May 12, 2014
      Messages:
      1,123
      Sounds like the sort of thing Schema would "add to his list" if you pinged him on the Discord server. Just sayin'...
       
    16. robert131997

      Joined:
      Sep 15, 2016
      Messages:
      17
      what is this? list? discord server? tell me all about it please.
       
    17. kiddan

      kiddan Cobalt-Blooded Bullet Mirror

      Joined:
      May 12, 2014
      Messages:
      1,123
      Here's the link, it's more active than the forum right now: Join the StarMade Discord Server!
       
    18. robert131997

      Joined:
      Sep 15, 2016
      Messages:
      17
      empty hotbar slot block replace

      when removing a block with an empty hotbar slot selected the removed block will fill that hotbar slot
      --- Updated post (merge), Jun 17, 2019, Original Post Date: Jun 17, 2019 ---
      how do i 'ping' schema
       
    19. robert131997

      Joined:
      Sep 15, 2016
      Messages:
      17
      increased targeting field of fire for the Arc beam weapon beam + missile

      increase the angle at which this weapon system engages a target so that a target further outside of the crosshair of the weapon computer will be shot at
      this would allow the weapon to shoot at targets that are not directly in front of it but increase the firing arc to attack targets that are still visible through the weapon computer
      i ask for this potentially more complex thing in the interest of making 'fixed' star trek style phaser banks more feasible
      to be clear i am not talking about the already implemented fact that this weapon system does not break target lock
       
    20. happahappa

      Joined:
      Jun 19, 2016
      Messages:
      92
      i proposed that somewhere already, but ... :
      stargates, that let players spawn exactly at the destination gate and not in some random positition within the sector
       
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