Small Simple Requests

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    left click and hold to place blocks one after another in series

    left click to place a block and when you hold the left click it places a single block once every second or so.
     
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    return to wedge seat from ship core

    C V link possible between ship core and a wedge within a 5x5 radius around the ship core.
    this linking would spawn your astronaut into the wedge sitting on it when you exit the ship core.
    the purpose of this is to better control where your character appears when you exit the ship core.
    the 5x5 radius is there so you can not exploit it and spawn halfway across the ship and also so the player can access
    the ship core from the wedge seat.
     
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    Not sure if this is as simple as it sounds, but docking entities that stay docked on rails that are touching other rails across other docked entities.

    If you have one entity such as a station with a rail system in a line in the same direction that is moving say, a small miner, docked to those rails. There can be another entity, like a platform, with rails aligned with station rails that when the miner reaches it, instead of stopping and staying docked to the station, the miner then becomes docked to the platform and continues.

    Used to make it where only one launch bay is needed to launch multiple ships and keeping the launch bay shorter than the main station, thinking like aircraft carrier style.
     
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    Not sure if this is as simple as it sounds, but docking entities that stay docked on rails that are touching other rails across other docked entities.
    this is already possible with the pickup rail pickup point and shootout block
     

    Crimson-Artist

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    return to wedge seat from ship core

    C V link possible between ship core and a wedge within a 5x5 radius around the ship core.
    this linking would spawn your astronaut into the wedge sitting on it when you exit the ship core.
    the purpose of this is to better control where your character appears when you exit the ship core.
    the 5x5 radius is there so you can not exploit it and spawn halfway across the ship and also so the player can access
    the ship core from the wedge seat.
    this is semi possible. If you sit down on something then enter the ship core you will return to the block you were sitting on after leaving the core.
     
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    when copying and pasting armour blocks the armour used is the armour in the selected hotbar slot

    when copying and pasting any segment of a ship with armour blocks in, the paste brush will use the armour block type currently selected in the players hotbar
     
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    this is already possible with the pickup rail pickup point and shootout block
    Unless I am missing a trick, you would have to manually dock the entity. You would have to have extra spaces between the main entiry and platform. For my purposes, that would leave a hole to fall through and could not be automated. Do you have an example I might see?
     
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    distance to navigation target to be shown under the nav target info in the top left

    the nav target info in the top left showing target speed mass reactor health and shield health with reactor usage level should also show distance from target when target is below 15ooo metres
     

    kiddan

    Cobalt-Blooded Bullet Mirror
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    commas separating numbers example: 1,000,000

    nuff said.
    Sounds like the sort of thing Schema would "add to his list" if you pinged him on the Discord server. Just sayin'...
     
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    increased targeting field of fire for the Arc beam weapon beam + missile

    increase the angle at which this weapon system engages a target so that a target further outside of the crosshair of the weapon computer will be shot at
    this would allow the weapon to shoot at targets that are not directly in front of it but increase the firing arc to attack targets that are still visible through the weapon computer
    i ask for this potentially more complex thing in the interest of making 'fixed' star trek style phaser banks more feasible
    to be clear i am not talking about the already implemented fact that this weapon system does not break target lock