Currently scanners can only be activated when inside of a ship core from the quick bar. Even hitting "R" on the scanner computer does nothing (yet the scanner will still soak up energy when charging). Have you ever heard of a space station in any sci-fi universe that doesn't have sensors of some kind?
Lets all allow logic activation of scanners, as well as activation when hitting "R", regardless of where the scanner is attached: asteroids, ships, planets, or stations. With logic activation, it will also allow ship with scanners to automatically scan as they pass through a system (however, a side effect of scanning should be negating the effects of a radar jammer for a cool-down period).
This would also allow an un-manned station to detect incoming cloaked ships, and thus solve the cloaker-pokers problem where a fully armed station wouldn’t be able to detect or defend against an approaching ship (if a vessel has warheads, it's detection radius should double).
Lets all allow logic activation of scanners, as well as activation when hitting "R", regardless of where the scanner is attached: asteroids, ships, planets, or stations. With logic activation, it will also allow ship with scanners to automatically scan as they pass through a system (however, a side effect of scanning should be negating the effects of a radar jammer for a cool-down period).
This would also allow an un-manned station to detect incoming cloaked ships, and thus solve the cloaker-pokers problem where a fully armed station wouldn’t be able to detect or defend against an approaching ship (if a vessel has warheads, it's detection radius should double).