Saber. Request a new corner console block I do. That is all.
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I've had talks with both Kupu and Schema and we'll have more types of consoles than the current one. So one of those may fit in such an area.
Honestly I would love such a shape but it sort of sets a precident for people also wanting 1/2 and 3/4 wedge varients as well as all the slab wedge varients which would between everythign would total and 12 blocks per hull type and color. Though if its just a 1/4 wedge the I'm all for it.
Actually, I'm not entirely convinced of this idea. The problem is not that it would be complicated to implement in any way. The problem I see, is that we have a lot of different blocks and have to make sure people don't loose track of them. Right now, all blocks more or less have a purpose that you can make out with one glance (especially with kupus improved textures). I fear that this wouldn't be the case for a block with the single purpose of filling up gaps left by others. Maybe we can find this block a real purpose, like a metal bar for structural support or something. But in itself I don't really see it fitting. We don't have to make everything super smooth to make things look great.
Also the block would be very small, so if you make it grey, it is probably gonna be pretty hard to see.
You two bring up points which cover some of the main reasons I don't plan to make such a small piece. I understand that something like that could be used in many ways, but the situation turns into a snowball effect. If I were to make a small triangular piece for grates then suddenly we need 1/2 and 3/4 wedges, then wedges to work with every slab scenario, then each of those in every hull color. Then every other block that doesn't perfectly mesh with others would need some sort of transitionary piece.
The reason I don't plan to make the triangle isn't because it's difficult, or because I feel there aren't other uses, it's to keep things from getting out of hand as we continue through development. Another example is the pipes, I don't have every possible pipe junction in the game and even though I have other's made I want to be sure it's absolutely needed before I decide to add others in. What I'm trying to do for assets as much as possible is have them match our basic block types, instead of generating new ones. So for example the grates represent the base block (or a slab), the grate wedge represents a wedge, and the corner a corner. If I were to make a 1/4 wedge we're approaching "micro-blocks" which we want to avoid.
I understand that not everyone will be happy about this situation, but it's been discussed with the team and unless we find a different way to do it, like with slab wedges or some system like that, I don't plan to make it an LOD asset. However the good news is that LOD assets should soon have activation textures, so using a light corner in a situation like that should stand out a little less. Also I'd like to say that I do appreciate the feedback, without suggestions from the players we wouldn't even have grates in the first place (first pitched as fences by the council). So I'm not trying to shut down discussions, but rather explaining why some assets are unlikely to be created.