So, take a 100 mass and a 10,000 mass "block" and strap a 100% efficiency push drive to it. This number should be 1/2 the Hull Mass as blocks.
Upon activating the drives, both 100 and 10k mass accellerate at 10m/s/push tick
Now take a 50 mass ship and dock a 50 mass block to it. Drop the push drive to 25 blocks (This is 100% efficiency on the hull)
Now, that ship will accelerate at only 5m/s/push tick. This is in contradiction to every other effect in the game, which, when they say they are 100%, they ARE 100%. IE, the 60% ion bonus registers just the Hull-mass, but includes all turrets in its protection. 50% Overdrive ignores the docked entities, and allows the hull to reach a higher speed, etc etc.
I just find this behaviour strange; perhaps it only applies an acceleration to the main hull based on efficiency, and that is then deducted by towing along all the mass in turrets?...
Upon activating the drives, both 100 and 10k mass accellerate at 10m/s/push tick
Now take a 50 mass ship and dock a 50 mass block to it. Drop the push drive to 25 blocks (This is 100% efficiency on the hull)
Now, that ship will accelerate at only 5m/s/push tick. This is in contradiction to every other effect in the game, which, when they say they are 100%, they ARE 100%. IE, the 60% ion bonus registers just the Hull-mass, but includes all turrets in its protection. 50% Overdrive ignores the docked entities, and allows the hull to reach a higher speed, etc etc.
I just find this behaviour strange; perhaps it only applies an acceleration to the main hull based on efficiency, and that is then deducted by towing along all the mass in turrets?...