- Joined
- Jul 22, 2013
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Eh. They will say the new system is new, it's pre-release, it has bugs to work out, and will make more sense when it's fully implemented. Then they will update the roadmap to us. Waste of time. It solves nothing to ask for additional explanations from them.I'd say it's about time we get some official work from schine about this whole mess
Programing in lower level languages is a lot more time consuming than using a game engine (Unity, Game Maker, etc). Furthermore, games like this that are super math intensive generally tank if you try doing everything using fancy frameworks and libraries which normally also expedite development. I can't speak to Schine's level of expertise in low-level development, but based on the kinds of optimisations we've seen over the years, I can pretty much guarantee that he at a minimum dabbles in customising his libraries if not rewriting them all together.I think StarMade kind of became this sort of side project a little team works on when they get bored, tweaking it and adding things to it every now and then. I know programming but don't know Java so can't tell how complicated it can get but from my perspective the whole thing seems like as i just described it. There is no other plausible explanation for such long development time i can think of other than that and don't come to me with the "it was a mass back then, they didn't have a team just one guy worked on it" crap because the pace of development is just as slow as it was back then if not slower.
I understand developing the current system is a bit more complicated and it requires a complete rewrite of the previous but there was a code which was already working in a way and if you know how it worked and build on it the revamp of it should absolutely not take that long even if we take into account the constant tweaking on the numbers to get the most desirable results after the base code is done.
I don't want to hurt the feelings of others but i'm just going to with the following:
This is an amateur dev team working in an amateur way on an amateur game. Might as well loop the 'amateur' for each statement which can be made on this game.
Other than that the potential is very much there hence the reason i keep coming back every now and then checking on how things are going around here. Get a bit disappointed each time on how long things take to progress but always leave with a bit of hope left in me.
This would probably be a more awkward system than you think it is, and really be a problem with its hard caps. Frankly, if they were to introduce multiple reactor types, I would prefer much more of a flavor based system where they are different solutions to the same problem (like choosing between cannons beams and missiles), but effectively have the same equivalent value. For example:To expand on an earlier idea:
Compliment the new power and stabilizer system (and simplify the stabilizer math) by creating 3 types of reactor blocks, like the 3 types of armor. This will effectively result in 3 classes of starship, and eliminate the need to rescale your design every time you add reactor blocks.
Basic reactor blocks will have the highest output per block (2x) and the lowest power cap - hard cap at maybe 10K. They will be made in basic factories and cost the least. The stabilizer distance for basic reactors will be a constant "25m". If you stabilize at this distance you are 100% stable - under this distance 25% stable.
Standard reactor blocks will have lower output per block (1x) and a higher power generation cap - maybe 100K. These blocks will cost more than basic blocks and be manufactured in the standard factory. The 100% stabilizer distance for standard reactors will be a constant "75m".
Advanced reactor blocks will have lower power output per block (x0.5) than standard blocks and cost more per block, but have a higher power cap - maybe 1mil. The 100% stabilizer distance for advanced reactors will be a constant "150m".
Stabilizer math will be friendlier. 3 different hard power caps will allow different sizes of starship, while limiting the incentive to endlessly fill with more power and systems.
Potentially the 3 different scales could even receive different chamber options.
So, the reason we shouldn't stop them from pushing a crappy system into release is because... they sunk a bunch of time into it? Is that what I'm reading here?Eh. They will say the new system is new, it's pre-release, it has bugs to work out, and will make more sense when it's fully implemented. Then they will update the roadmap to us. Waste of time. It solves nothing to ask for additional explanations from them.
Making them stop whatever it is they are doing to devsplain to us why it's not so bad isn't likely to change the situation (they've already invested almost an entire year into this rebuild), it's just going to slow down an already incredibly slow development process. I would rather they don't say a word, and either get on with making the new system work, or reverting stuff.
Last thing I want is them to be spending more time conferencing back and forth and swapping memos about how to present this stuff to us instead of focusing on code. I don't care about the story, I just want to see improvements.
More action, less committee!!!
That's me, anyway.
Apparently. People tend to associate time and effort with quality, which is USUALLY the case but NOT always. Boyhood was filmed for 12 (or more) years and managed to become a movie about... nothing important, really. Incohesive, boring, average. But it was praised by critics because OMG IT TOOK 12 YEARS SO GOOD.So, the reason we shouldn't stop them from pushing a crappy system into release is because... they sunk a bunch of time into it? Is that what I'm reading here?
tbh if a Stanley Kubrick movie took that long it'd likely be really bloody good.Apparently. People tend to associate time and effort with quality, which is USUALLY the case but NOT always. Boyhood was filmed for 12 (or more) years and managed to become a movie about... nothing important, really. Incohesive, boring, average. But it was praised by critics because OMG IT TOOK 12 YEARS SO GOOD.
I'm all about speaking up on the quality of their changes - as much as you have time to comfortably burn on that, anyway. In my experience of life in general though, people aren't likely to retreat from this kind of investment. That's not approval of a mistake, that's realism about human nature. They will qualify the changes, explain away problems with it, offer to adjust some details, etc, but these are real humans with real egos. If they didn't back up when they first suggested this last year and the testers/players raised red flags about it for weeks, then they aren't going to now that they've invested substantial time (money) into it. Humans don't generally work that way. The vast majority of the time, anyway. Not in my experience. There obviously are exceptions.So, the reason we shouldn't stop them from pushing a crappy system into release is because... they sunk a bunch of time into it? Is that what I'm reading here?
Too bad we don't have Kubrick's shade on the dev team...tbh if a Stanley Kubrick movie took that long it'd likely be really bloody good.
I agree with you that Schine probably won't change their course. I'm just not defeatist enough to stop trying.I'm all about speaking up on the quality of their changes - as much as you have time to comfortably burn on that, anyway. In my experience of life in general though, people aren't likely to retreat from this kind of investment. That's not approval of a mistake, that's realism about human nature. They will qualify the changes, explain away problems with it, offer to adjust some details, etc, but these are real humans with real egos. If they didn't back up when they first suggested this last year and the testers/players raised red flags about it for weeks, then they aren't going to now that they've invested substantial time (money) into it. Humans don't generally work that way. The vast majority of the time, anyway. Not in my experience. There obviously are exceptions.
Call it "a prediction," if you want, based on seeing analogous collective actions IRL over the decades. I'm not saying they shouldn't swerve, only that they will not. Not hard enough, anyway. Maybe enough to make a show of swerving... but that's probably it.
Which is why I don't want an itemized explanation from them about it; it's a waste of time. Actions speak louder than words.
I'm tired of seeing official documents from them about what is planned ("perhaps 7 years from now, we may begin to implement crew... maybe. after power 3.51"). I certainly don't want to see a document about "why" they did what they already did. What use is that? They've explained their actions in detail to us before and it amounted to nothing practical. It changes nothing, except a few opinions. They literally spent months in committee with us about Power 2 and all it did was delay the inevitable suck by that many more months.
Yes; they have several non-coders, but in order for those individuals to write the content (accurately) they'll have to extensively interview the coders about it. They can't just make it up; they need approved, official descriptions and details. That is unavoidable. So it's a distraction, it will eat a chunk of what seems to be precious little monthly work time time, and it's just red tape. We can respond to what they are showing us in the pre-release without extensive documentation (which will inevitably be rejected by at least some members of the community anyway - you can never actually please all the people).
I'm expecting no major change to new systems because it's been made obvious (to me) by actions that there is a big-picture plan in effect and only compromises which do not threaten the end-goal will even be considered. All language to the contrary of actions is just smoke to keep the bees sleepy.
That's fine. Schine will apparently drive as they please; I think too many people here are embracing a delusion of agency in the development of SM based on the fact that Schine does pay attention to its playerbase. Listening doesn't mean obeying; I listen to dudes I spar with because it cues me to emotional state, that doesn't mean I'm using that info to give them what they want. So I just really don't want to pull over right now and have another giant fucking chit-chat & group bitch-session about why we turned left instead of right back at the last intersection when we already argued about it extensively a year ago and it changed almost nothing. I just want to see foot on gas and shit flying past outside my window so I can get a better idea of whether or not the set destination is going to be someplace I want to go.
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Too bad we don't have Kubrick's shade on the dev team...
That's cool. We gotta push, for sure. An organized, well-represented "party" of players could probably even sway at least some solid compromises.I agree with you that Schine probably won't change their course. I'm just not defeatist enough to stop trying.
don't we have a council? which side are they on? somehow I fear they're the one that brought this mess upon usThat's cool. We gotta push, for sure. An organized, well-represented "party" of players could probably even sway at least some solid compromises.
The senate has been, indefinitely, dissolved...don't we have a council? which side are they on? somehow I fear they're the one that brought this mess upon us
If they're not making changes they should tell us. Doesn't take more than a minute to put up a post that says "we are not fundamentally changing the stabilizer system and it's going to be like this in release." If they are making changes, they should tell us what those changes are, so we can offer feedback.Do you think another detailed statement of intent about why P2.0 is the way it is will help?
That is what I am super sceptical of, and since it costs time... I would rather demand faster change than more words.
schines seeming inability to post regular news updates is made all the more laughable when you consider the way other games like Empiryon handle their update announcements.If they're not making changes they should tell us. Doesn't take more than a minute to put up a post that says "we are not fundamentally changing the stabilizer system and it's going to be like this in release." If they are making changes, they should tell us what those changes are, so we can offer feedback.
Pushing a shitty mechanic to full release is a bad idea, because then it has a LOT of inertia. A full release mechanic now has everyone designing their ships for it, and it's even harder to get bad things fixed. I am 100% opposed to pushing mechanics to release for the sake of it. We need the devs to tell us what they are doing so we can give them feedback so a mechanic is good BEFORE it is implemented.
True and true. Some brief clarification about their position would be informative. I'd prefer it if they don't go issue a big statement or go through and fully update the road map right now though.If they're not making changes they should tell us. Doesn't take more than a minute to put up a post that says "we are not fundamentally changing the stabilizer system and it's going to be like this in release." If they are making changes, they should tell us what those changes are, so we can offer feedback.
Pushing a shitty mechanic to full release is a bad idea, because then it has a LOT of inertia. A full release mechanic now has everyone designing their ships for it, and it's even harder to get bad things fixed. I am 100% opposed to pushing mechanics to release for the sake of it. We need the devs to tell us what they are doing so we can give them feedback so a mechanic is good BEFORE it is implemented.
I went back into factorio, tried the stable version first and noticed the password input for joining a passworded server wasn't automatically active. Then tried the unstable branch for the new terrain generation and lo and behold it was fixed! I remember getting irritated with it; "Why would they fix such a minor UI issue instead of working on the real issues?!?" i thought, then had to smack myself after realising it wasn't starmade.schines seeming inability to post regular news updates is made all the more laughable when you consider the way other games like Empiryon handle their update announcements.