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- Nov 2, 2017
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I searched the forum and I couldn't find anything similar, however, I'm sorry if I am repeating someone else's idea.
Imagine if only stations could hold power reactors and ships were only limited to power capacitors, and ships had to dock to replenish their capacitors
I understand the change would be dramatic but hear me out.
If capacitors were buffed to hold more power this could work. It could solve a lot of issues in the gameplay.
It would limit your ship to a certain range you can have operations, forcing you to build outposts. No longer would you be able to chain drive all the way across the galaxy in a minute or two. I feel this would bring a greater use to warp gates and make them more appealing. It would also encourage logistic ships that carry extra power that could refill ship capacitors. Exploration ships and scouts would need to be used more frequently rather than jumping from base to base to cloaked and jammed to grief someone. Cloaks and Jams would drain your power so they are limited in use similar to a submarine diving. More player interactions would be forced and everything would have to be planned in advance.
I also feel this would appeal to the community that thinks fuel should be implemented.
Here are some negatives
Getting stranded
Would npc's use this same mechanic
Cloaking is already difficult to stay stable and this system would make it even harder
It would be a harder start for new players unless they could dock to shops
This is just my spin on the issue and I still enjoy the current system. I like the idea of reactor stabilizers too but I thought I would just throw this out there to see what you guys think
Imagine if only stations could hold power reactors and ships were only limited to power capacitors, and ships had to dock to replenish their capacitors
I understand the change would be dramatic but hear me out.
If capacitors were buffed to hold more power this could work. It could solve a lot of issues in the gameplay.
It would limit your ship to a certain range you can have operations, forcing you to build outposts. No longer would you be able to chain drive all the way across the galaxy in a minute or two. I feel this would bring a greater use to warp gates and make them more appealing. It would also encourage logistic ships that carry extra power that could refill ship capacitors. Exploration ships and scouts would need to be used more frequently rather than jumping from base to base to cloaked and jammed to grief someone. Cloaks and Jams would drain your power so they are limited in use similar to a submarine diving. More player interactions would be forced and everything would have to be planned in advance.
I also feel this would appeal to the community that thinks fuel should be implemented.
Here are some negatives
Getting stranded
Would npc's use this same mechanic
Cloaking is already difficult to stay stable and this system would make it even harder
It would be a harder start for new players unless they could dock to shops
This is just my spin on the issue and I still enjoy the current system. I like the idea of reactor stabilizers too but I thought I would just throw this out there to see what you guys think