MrGrey1's Shipyard

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    A project I've been working on intermittently for a couple of years.
    Originally it was just a protective base ship for my template platforms but I've expanded on the idea and made it into a full fledged Construction Carrier with dedicated template platform ships. It's a huge build, over 3.3million blocks and almost 400k mass without the templates, just shy of 600k mass with templates as shown. It has over 100Million shield cap and 20 chambers for almost any combination desired... it's not very fast but.

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    My modular station templates, the Grey Station components... there is method to my madness... honest.


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    Faction icon templates.

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    A few of my turrets.

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    The template ship in it's default state.

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    Carrier defense.

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    Gravity lift in the white tubes, each quarter of the carrier can dock three template ships.

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    The core room, still working on it.

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    DrTarDIS

    Eldrich Timelord
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    Saucer miner should mine with a downwards abduction beam. It is known.
     
    Joined
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    Saucer miner should mine with a downwards abduction beam. It is known.
    Yaya, I have tried a number of builds with a downward facing beam, salvagers that are not aligned forward are un-targetable, stuck firing in a straight line, the mechanics suck and it's subsequently a nogo for me. On top of that a vertical salvager fails stupidly if you try to use AI control, the beam fires out forward anyway despite the downward alignment. When I can aim a salvager in a vertical position and dear old Bobby accrues more then half a brain cell to be able to use a vertically aligned salvager correctly, then I'll build a 'traditional' saucer to celebrate.

    In the mean time I've filled the shell with systems, added a cargo bay and done some detailing.
    Preliminary mining tests have had excellent results. The wide and flat salvager is much more efficient then the round salvagers I've used in the past.
     
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