Lecic
Convicted Lancake Abuser
If someone has a ship strong enough to annihilate your entire fleet, THEY'VE BEAT YOU. End of story. You will get pushed back to your HB, and you will need to start over nearly from scratch, plus whatever is on your HB. The goal is to prevent that from happening in the first place, because if all you have left is the stuff on the HB, you're not going to have much.I know, but what if this main force or even the whole is not sufficient to repel the single enemy super-titan?
Either
There really needs to be a limit on how much damage a player can receive.
- Your territory will be defence-less and the fleet suicides.
- You lose 1 outpost after another and can only watch it happen, even if you are online at that time.
Perhaps when you once owned 100 billion, you should get 10 billion insurance - always a fraction of what you own.
But then there needs to be some clean-up system (scavengers) in place to clean up player-made abandoned things, so you can not just disown and get your insurance before re-capturing the stuff that's made to be easy re-cap-able.
I would like an invasion to not be able to travel at the speed of light through your territory. But I think the best way to do that would be to implement a proper minelayer system and SYSTEM WIDE, HOSTILE ONLY inhibitors, forcing the enemy to take time to get through your territory, allowing you to strike back in their own territory.
And my point is that the game is going to change so that you NEED territory, making storing 90% of your fleet at a HB, allowing for anyone and everyone to easily wipe out all your undefended bases, a really fucking dumb idea.The point is that you don't NEED territory at this point in the game. Especially with the upcoming boost to mining that lowers the extra gain by owning the system and raises the extra gain all around. Wasting materials? More like ensuring I never need worry about losing my status as a powerful faction.