TOO MUCH YES! THIS IS PERFECT! Hopefully you don't mind me altering the OP :p
[DOUBLEPOST=1450167358,1450166401][/DOUBLEPOST]Buff system and magical items now in OP, hopefully it can turn those Bloody awfuls around. :p
^Go ahead! Its really good to see people discussing it in a (civilized) manner>
I was thinking along the lines of bases requiring 'fuel' to remain (basically) invulnerable, a similar mechanic to some pvp games. (however itd need to be balanced so a faction doesnt need to have players on constantly to keep it topped up)
Maybe instead of homebases getting destroyed de-buffs could be applied to the faction:? e.g having your homebase under seige has some effect on your faction.
(Since not all players can afford to constantly be on, or might lose internet etc)
Moving your homebase should also be costly, (e.g, currently you can put it all in your pocket and spawn it somewhere else).
The main problem is that there will always be someone with a 6 mill plus block ship who will be able to easily stomp out whoever they chose unless all bases are insanely powerful, its very difficult to balance.
Maybe the total mass of docked objects to your homebase causes a drain on your faction points:?
AH! I just had another idea mid post.
What if enemy bases within your factions territory cause a drain on your factions points:? The drain would also depend on how active the targeted faction, (thus factions which arent on much, therefore can't fight back much experienced a reduced drain because they're less active?)
A larger drain could also apply if enemy bases are in the same system as your home base and your faction didn't own the territory. (obviously faction homes dont cause a drain)
The drain could also start off slow, then speed up:?
Anyway, end result: If your home territory is occupied for too long you have to pack up and move base before it becomes vulnerable (essentially a 'siege' on your base) or you let it run down, the enemy now has supremacy in that territory and can attack your home base.
Obviously these ideas would need to be fleshed out a whole lot more, but I have a feeling that were onto the right track : )