I don't know if this is the place to ask but are you considering adding more default player skins to choose from?
I'd like to make more player skins and just upload them in this site's own content library for pubic use. Having anymore skins shipped with the game as default is more Omni's domain. (I've been stacking up ideas on potential skins i want to make though :D)
I'm often flattered when people think Kupu made the default Dave skin, as he's a much more experienced 2D artist than I am. I was even more flattered when Kupu said he didn't think he could really make a better "default" skin than the Dave skin I had made. :D Mostly because a default skin should be as simple and straightforward as possible I think, but still flattering. Kupu did make the Trading Guild skin that's used by the NPC in the shop, though.
More default choices is definitely something I'd like to do. Actually, I have some ideas that could offer great flexibility and choice in default player skins, but that's very low priority compared to the current focus of development. So yes, I'd like more defaults, but in the future.
In the meantime, the community is working to help fill the gap.
As for the process? I start by drawing on a scrap of paper with a biro, haha. My desk is a mess with random papers and scribbles on. Some of them are painted by hand in photoshop (like the attached picture) but most are done with clipping masks and shape tools in photoshop. I'd like to say i had a really clever or interesting process, but i don't, sorry! :p
A lot of the time, simple is best.
No reason to make it any more complex than it has to be. Doing things in a simple way is part of being a good artist. Often simple is both efficient and less likely to have negative side effects.
What do i hope to achieve with new textures? I want Starmade to clearly have it's own visual identity and stand pretty amongst other popular voxel titles. It will be a slow and steady evolution as we develop the game, but i hope near the end Starmade looks as good as it deserves.
Here's a quick peek at some flora concepts! Another project that will take place after this main texture update.
With Dave as well, I wanted to give StarMade its own visual identity. Many people new to the game will see him as similar to the Minecraft player model (and familiarity is more comfortable), but he has very specific differences that set him apart. Not only is he designed to have a higher resolution texture, more importantly he is designed to have a smooth body which is connected and bends with the player's movement. (And has smoother animations.) However, he is still simple and straightforward, hopefully making it easier for people who have never skinned before to get started.
It also gives a distinct and recognizable figure rather than trying to appear realistic. (And is higher performance due to simplicity.)
If you see Dave, you know he's from StarMade. He's not designed to look realistic, he's designed to give people freedom in what they make and help establish StarMade's artistic identity. (Though hopefully future modding will allow people to make whatever figures they wish, as realistic or as alien as they like. As detailed/high-poly or as basic/low-poly as they like.)
Unless some decision has been reversed Anti Matter Cannons will simply be Cannons.
Correct, they will be cannons. The term AMC will no longer be it's official label.
Indeed. My understanding is that they will simply be cannons now. No reason they HAVE to be anti-matter. Though if you don't like the change, just mod them back to being labeled as anti-matter.
I wake this morning " I should make a texture pack ... " see Kupu's work " Okay let's give up ... " ... This will be the update of the realistic ?
Aw no! If you wanted to make one, just do it! It's good fun and it's always nice to see community creations. Besides, we can only ever get better if we try right?
Okay thanks . I will do some sketches , I think that the best for beginning .
Never be discouraged. How do you think Kupu got started?
Do it for the passion of what you make and to express your creativity, or just to alter the visuals to be what YOU want instead of how others think it should look. There was a time when I didn't have the faintest idea what I was doing and anything (and EVERYTHING) I made looked terrible, but I never let that stop me and here I am now. :D
Go with whatever workflow feels most natural to you and see what happens!