Kupu's thread

    kiddan

    Cobalt-Blooded Bullet Mirror
    Joined
    May 12, 2014
    Messages
    1,131
    Reaction score
    358
    • Top Forum Contributor
    • Legacy Citizen 4
    • Purchased!
    kupu That sand looks great! And for the jump drive module top, I think it gives it just the touch it needed. Great work!

    Better sand will definitely help make beach/ocean builds like this look better.
    This brings up an (kinda of?)important question; Will water get an animation and some neat new lighting effects? Currently it's really hard to make-out from afar, and when you're close it just looks like clearer ice or glass of some sort.
     
    Joined
    Feb 25, 2016
    Messages
    1,362
    Reaction score
    269
    Also, when/will water become, at the very least, non-colliding, if not actually water-like (Buoyancy, anyone?)

    Totally not the right thread for this, I know....but I thought of it when seeing the beach there.
     

    Captain Tankman

    Cake Build Server Staff
    Joined
    Oct 25, 2013
    Messages
    500
    Reaction score
    460
    • Community Content - Bronze 1
    • Legacy Citizen 8
    Also, when/will water become, at the very least, non-colliding, if not actually water-like (Buoyancy, anyone?)
    Yes please. Non-colliding water for low-energy forcefields we can walk through and such :D.

    Really nice work so far, kupu !
    Can't wait to see what happens to the wood block, because now it looks pretty weird...
     
    • Like
    Reactions: SkylordLuke

    kiddan

    Cobalt-Blooded Bullet Mirror
    Joined
    May 12, 2014
    Messages
    1,131
    Reaction score
    358
    • Top Forum Contributor
    • Legacy Citizen 4
    • Purchased!
    It looks more like shit splattered on a brown plastic wall.
    Way to compliment Kupu's work! :p

    A few changes to the wood normal map wouldn't hurt, it does look more lumpy than bark should be. But hey, I don't know anything about alien trees!
     
    Joined
    Jul 29, 2013
    Messages
    1,173
    Reaction score
    494
    • Competition Winner - Small Fleets
    • Top Forum Contributor
    • Legacy Citizen 5
    Hype Convoy is leaving the Spawn Station. I'ma gonna LOSE MY DAMN MIND when the new pack comes out.
     
    Joined
    Jul 12, 2014
    Messages
    511
    Reaction score
    57
    • Purchased!
    • Legacy Citizen 5
    Oh dear, that sand, made me immediately remember why I hate the beech. :D

    One word, amazing, can't wait to see this all in the game. :cool:

    Greets,

    Jan
     
    Joined
    Mar 10, 2015
    Messages
    259
    Reaction score
    263
    • Purchased!
    Not so fussed about water getting buoyancy and all that, but making several layers of it become opaque, would be interesting.. Not sure if the graphics engine is capable of coping with that but in the meantime, you're doing great making other things shiny and sexy.
     

    Lone_Puppy

    Me, myself and I.
    Joined
    Mar 12, 2015
    Messages
    1,274
    Reaction score
    529
    • Purchased!
    • Community Content - Bronze 2
    • Legacy Citizen 8
    I'd be happy being able to walk through water instead of on it.
     

    Lecic

    Convicted Lancake Abuser
    Joined
    Apr 14, 2013
    Messages
    5,115
    Reaction score
    1,229
    • Thinking Positive Gold
    • Purchased!
    • Legacy Citizen 11
    Creatures and astronauts should phase through water, but ships shouldn't. Suddenly, boats :D
     

    AtraUnam

    Maiden of crashes
    Joined
    Oct 15, 2013
    Messages
    1,122
    Reaction score
    878
    • Railman Gold
    • Competition Winner - Small Fleets
    • Wired for Logic Gold
    Creatures and astronauts should phase through water, but ships shouldn't. Suddenly, boats :D
    I figure a stopgap mesure for buyoancy would be that ships sink until their COM is below the waterline at which point they atart floating. That way theres no tricky volume calculations for buyoancy.
     
    • Like
    Reactions: Valck and Blodge

    Lone_Puppy

    Me, myself and I.
    Joined
    Mar 12, 2015
    Messages
    1,274
    Reaction score
    529
    • Purchased!
    • Community Content - Bronze 2
    • Legacy Citizen 8
    Yeah, I was thinking the whole buoyancy would be an issue, but if you use the mass, centre of mass and volume to calculate the point of flotation it could work.
     

    Lecic

    Convicted Lancake Abuser
    Joined
    Apr 14, 2013
    Messages
    5,115
    Reaction score
    1,229
    • Thinking Positive Gold
    • Purchased!
    • Legacy Citizen 11
    I figure a stopgap mesure for buyoancy would be that ships sink until their COM is below the waterline at which point they atart floating. That way theres no tricky volume calculations for buyoancy.
    The main issue I have with having ships being able to clip through water at all is that you could end up with perfectly sealed things that still somehow have water in them, which would be pretty immersion breaking.