i don't know for certain but i think that the best that can be done purely through a texture pack is make each frame of the animation the same. this would look like no animation but would not have the performance benefits that removing animations altogether would.I do love your work K. I need to make one request: please make a "no animation" version of your textures. too.
There are no performance benefits, it's just something people assumei don't know for certain but i think that the best that can be done purely through a texture pack is make each frame of the animation the same. this would look like no animation but would not have the performance benefits that removing animations altogether would.
There is an option to turn off block animations, if I remember correctly, though it may only be in the settings.cfg.I do love your work K. I need to make one request: please make a "no animation" version of your textures. too.
I'll look into the possibilities of this. It's a nice idea.I would like to suggest that when you next touch Factories, they should include a small light panel. Green means the factory is churning and red means it is static. obviously people get around this today by attaching activation blocks and possibly connecting to red and green light blocks, but that means those guys are using four blocks for each factory. f you had an activity panel on the factory, it would do the same in a single block.
Yea, the old textures are not made to sit in the new lighting. However getting some feedback on which ones seem particularly wrong would be appreciated so we can either adjust them or learn from them for newer ones.the last lighting update has made some things look better while other things look weird/off.
Sort of. I put a new sprite in a long time ago, but only just heavily reduced the amount of alpha discarding in some of our shaders.Did you redo the bilboard for the beacons? because they look really good now!
Thank you. I looked at a factor block almost immediately after posting my suggestion and seeing four potential buttons/displays on it already. So.. Not even much of a change really! colour one in light green and bingo...I'll look into the possibilities of this. It's a nice idea.
The thing that sticks out the most to me is lights, their off form seems to really stand out like a sore thumb from other blocks to me.Yea, the old textures are not made to sit in the new lighting. However getting some feedback on which ones seem particularly wrong would be appreciated so we can either adjust them or learn from them for newer ones.
Ha, as i'm sure you've guessed a unique one is coming for the new texture set.Gotta say, loving that totally original texture for auxiliary power ...
Yea, agreed.The thing that sticks out the most to me is lights, their off form seems to really stand out like a sore thumb from other blocks to me.
I'd love to see the console with other colours, like we already have with the decorative screensAlso, do you have alternative console designs in the works?
Sorry, this one slipped by.kupu, am i the only one confused on how to install your FX pack?
Yes i think they should, and they were for a very short period of time. Unfortunately there is an odd bug where non-rotatable blocks can be rotated (but not visually) when scrolling with the mousewheel in build mode.i noticed that in v0.199.132a jumpdrive modules are orientable but scanner antenna aren't. shouldn't it be possible to have the scanner antenna orientable ?
Also, do you have alternative console designs in the works? Just being nosy.
Yea, we all want more of these. Maybe drop by Sabers thread if you have ideas for them.I'd love to see the console with other colours, like we already have with the decorative screens
Just the same model with different colours and textures would be fine... So this is your area...Yea, we all want more of these. Maybe drop by Sabers thread if you have ideas for them.