Kupu's thread

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    Sorry, this one slipped by.
    These are experimental packs and should be used with caution, so back up your Starmade folder before altering.

    As for the installation, It should simply be a folder named 'Data' when extracted. Copy and paste this into your Starmade install folder, click replace files when prompted. That's all you need to do. :)
    Thanks!
     

    kiddan

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    -snip- Unfortunately there is an odd bug where non-rotatable blocks can be rotated (but not visually) when scrolling with the mousewheel in build mode.

    So some people had been building with conduits, scanners and even the jumpdrives "normally" but when we changed the block textures to allow rotation they were all flipped into "wrong" positions that the player put them in unknowingly. There are a few more rotation issues i want to look at after fixing the hulls / hazards / 24 rotation blocks, so we might be able to find a fix that doesn't break everyone's previously placed blocks. -snip-
    So something like a conversion update might arrive in the future, setting all previously non-rotatables to the 'default' position for existing ships and blueprints?
     

    kupu

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    Just the same model with different colours and textures would be fine... So this is your area...
    No problem, boss.

    [doublepost=1474232682,1474232116][/doublepost]
    So something like a conversion update might arrive in the future, setting all previously non-rotatables to the 'default' position for existing ships and blueprints?
    Not sure exactly. Hopefully it's not something so severe. There are a few odd issues with a specific layout settings used by conduits and scanners, i'm hoping it's just a nuance of that setting which can be fixed in a similar way to the recent hull / hazard stripe fixes.
     
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    Ithirahad

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    No problem, boss.
    Lol sorry; in hindsight that did sound weird. All I mean is... Most people were asking for different color variants (textures) of the existing console, not new models altogether. So, wouldn't that be your area?
     

    kupu

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    Lol sorry; in hindsight that did sound weird. All I mean is... Most people were asking for different color variants (textures) of the existing console, not new models altogether. So, wouldn't that be your area?
    :D

    Yea, i would call the colour variants tentatively planned. We've not made any yet, as a neat method of swapping multiple textures over the same mesh are yet to be implemented.
     

    Lone_Puppy

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    multiple textures over the same mesh
    Sweet! This will save a lot on block ID's.

    Now, if this could be applied to the Hull, Standard and Advanced Armor, you could save numerous ID's and provide loads more textures. ;)
     

    Ithirahad

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    Sweet! This will save a lot on block ID's.

    Now, if this could be applied to the Hull, Standard and Advanced Armor, you could save numerous ID's and provide loads more textures. ;)
    No, it won't save anything on block IDs. It would just mean that having multiple blocks with the same model wouldn't mean multiple copies of the same mesh inside the files.
     
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    Yea, i would call the colour variants tentatively planned. We've not made any yet, as a neat method of swapping multiple textures over the same mesh are yet to be implemented.
    Turning lights on and off, is that what it's for?
     

    Lone_Puppy

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    :D

    Yea, i would call the colour variants tentatively planned. We've not made any yet, as a neat method of swapping multiple textures over the same mesh are yet to be implemented.
    Hey Kupu, when you refer to multiple textures over the same mesh, are you referring to a single block with a kind of texture pack that can be mapped over the same mesh in the block or multiple blocks with the same mesh and individual textures from the existing texture pack? I would welcome such a feature.

    For a decoration block, it would be way convenient to have an individual texture map for the mesh as we do with player skins. I'm not saying use the player skin as a method, but some more akin to the existing texture packs with the exception of being dedicated to particular block(s).
    That way all you would need is a mechanic added to the block itself like pressing 'R' to select the texture you want. The only issue I can see is around storing the information in the blueprint. Even then, if it's a default texture pack feature loaded with each update it should be possible to use bit references for the texture in the map.

    I guess this probably would have been better added to the suggestions.
     

    kupu

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    The new texture set is hopefully going to be ready in approximately 5 weeks from now. I'm drawing up my schedule for the remaining blocks, building my material library for the new lighting and buying more coffee... wish me luck star-mates.

    While it may not of seen like a huge boon at the time, this new lighting system was required for the new pack to work effectively. Hopefully i have a couple of shots here to help illustrate that.

    While they are not final, nor particularly exciting in subject, it showcases an ability we've not really had in starmade before. We can stop wrestling with lighting issues and give more accurate material properties, shiny things will shine, dull things won't. Plastics, rubber, metal, sand, all different. It's the little things :D


    Glinting sand in the sun. Dull in the shade.


    Shiny metals, coated metals, scratched metals... all a little less plastic ^^'


    I'll continue to show more (exciting) blocks in the future. We're nearly on the home straight. Thanks for the patience and support <3
     

    Top 4ce

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    The new texture set is hopefully going to be ready in approximately 5 weeks from now. I'm drawing up my schedule for the remaining blocks, building my material library for the new lighting and buying more coffee... wish me luck star-mates.

    While it may not of seen like a huge boon at the time, this new lighting system was required for the new pack to work effectively. Hopefully i have a couple of shots here to help illustrate that.

    While they are not final, nor particularly exciting in subject, it showcases an ability we've not really had in starmade before. We can stop wrestling with lighting issues and give more accurate material properties, shiny things will shine, dull things won't. Plastics, rubber, metal, sand, all different. It's the little things :D


    Glinting sand in the sun. Dull in the shade.


    Shiny metals, coated metals, scratched metals... all a little less plastic ^^'


    I'll continue to show more (exciting) blocks in the future. We're nearly on the home straight. Thanks for the patience and support <3
    FINALLY

    But we want more!
     
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    The new texture set is hopefully going to be ready in approximately 5 weeks from now. I'm drawing up my schedule for the remaining blocks, building my material library for the new lighting and buying more coffee... wish me luck star-mates.

    While it may not of seen like a huge boon at the time, this new lighting system was required for the new pack to work effectively. Hopefully i have a couple of shots here to help illustrate that.

    While they are not final, nor particularly exciting in subject, it showcases an ability we've not really had in starmade before. We can stop wrestling with lighting issues and give more accurate material properties, shiny things will shine, dull things won't. Plastics, rubber, metal, sand, all different. It's the little things :D


    Glinting sand in the sun. Dull in the shade.


    Shiny metals, coated metals, scratched metals... all a little less plastic ^^'


    I'll continue to show more (exciting) blocks in the future. We're nearly on the home straight. Thanks for the patience and support <3
    Wow, that makes a heck of a difference. Like switching from Minecraft to Crysis!
     

    Lecic

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    Better sand will definitely help make beach/ocean builds like this look better.