Hey do you ever think that it will be possible to have multiple colors of glass doors? I would really love to make my cockpits able to be opened with the orange glass they use.
I'm not sure. (What a terrible answer! ^^ ) To be honest, we could do this quite easily. The texture is there, the block type is easy to replicate, it just means adding one in the block editor.Hey do you ever think that it will be possible to have multiple colors of glass doors? I would really love to make my cockpits able to be opened with the orange glass they use.
will be waiting for your news there tooLadies, Gents, Friends.
A Dev blog has been created in the form of a featured thread here on the forums.
http://starmadedock.net/threads/dev-blog-february-26th-2015.6048/
The info you find here will be found reposted there too with possibly a little more info when it pertains to more than textures.
So if you've "watched" this thread, or follow it occasionally, you may want to subscribe to the dev blog thread
Agreed, I think black crystal armor should have a darker tint. It almost looks white in some situations in its current state.
I never use black crystal armor because it is so bright. Today I had a bug which turned my blue crystal armor black. it looks awesome, why isn't this what black crystal armor looks like?
Correct me if I'm wrong, but isn't this the "Realistic" textures? It might be darker with the "Default" textures.
I never use black crystal armor because it is so bright. Today I had a bug which turned my blue crystal armor black. it looks awesome, why isn't this what black crystal armor looks like?
Correct me if I'm wrong, but isn't this the "Realistic" textures? It might be darker with the "Default" textures.
It is black. This is the odd thing. It's simply black then just reduced transparency.Black should be more black
I never use black crystal armor because it is so bright. Today I had a bug which turned my blue crystal armor black. it looks awesome, why isn't this what black crystal armor looks like?
Those are spot on, colours themselves seem fine to me, but normal glass should either be removed, or not fucking blue
What do we think?
Would you guys want more or less transparency? How about on colours, more or less transparency? Brighter in colour than hull or duller? Or exactly the same?
I have a set ready now, but i'm keen to know how you'd like these to be used / seen.
I agree. Couldn't White Glass be normal glass anyway?but normal glass should either be removed, or not fucking blue
The two blocks hold really different stats. Combining the two means you'd either be paying huge amounts of resources for ol' glass blocks or having terrible stats on a white crystal hull. One of two uses gets gimped.I agree. Couldn't White Glass be normal glass anyway?
lol....but normal glass should either be removed, or not fucking blue
Nuuuuuu... I'm using it to make a door that blends in decently with glass.With all that said however, glass is getting a little tweak though alongside the others. That and i'm toying with the idea of making glass doors a different texture... something to indicate it is in fact different from a distance. Feel free to add your ideas here.