Thanks. That made my day.Okay, that is fucking awesome. You win an internet. :D :D :D
EDIT: Also, in that first image, I recognize one of your ships, the white one with small fighters. But who did the black angry + sign ship?
I like how it's turning out so far and there is a lot of room for growth and improvements. At the rate I'm going, the toughest part of this will be (by far) the orbital space ring. The last ring I made was an octagonal one but that won't look right on a spherical planet, so I'm pulling out all the stops and going "full circle".Wow. O.O
That looks pretty damn awesome. Can't wait to see the finished results.
An orbital space ring around a 600m planet? Good luck and god speed! Where should we send our condolences to your family? :PI like how it's turning out so far and there is a lot of room for growth and improvements. At the rate I'm going, the toughest part of this will be (by far) the orbital space ring. The last ring I made was an octagonal one but that won't look right on a spherical planet, so I'm pulling out all the stops and going "full circle".
Cross your fingers for me, if I can pull this thing off, this will be something I am truly proud of.
Wow.Cookies were fun but unrealistic. Dodecahedrons were awesome, but laggy. Shine teased us with a glimpse of a new planet but we have to wait until they sort things out. It's cool; I'm sure they'll come up with a solution buy the time I reach retirement. In any case, I scrapped my idea for an octagonal polyhedron planet and decided to make a sphere instead.
Here's a new sneak peak of one of my new artificial planets...
This is a man made, low lag alternative to dodecahedrons. It has player habitable "sides", which can be built as part of the planet or left empty for allies to build colonies/outposts. There are no minerals in the soil, as the planet was created mostly from recycled asteroid material. Gravity is supplied on an as-needed basis via generators in the major cities and their connecting roads. I'll probably upgrade to a reactor mass chamber for radial gravity when shine actually fixes that but I won't hold my breath.
At over 415 meters in diameter, this structure houses a powerful reactor with enough regenerative capacity to support a massive shield matrix. The shield radius I'm testing on this prototype is large enough to protect anything docked in orbit within 500 meters of the surface; making it a possible alternative to faction home base protection.
Planned features include the usual hospitalities; a shop, parking, medical facilities, manufacturing equipment, and guest quarters, as well as multiple space elevators and an orbital docking ring to house visiting starships. Let's see how far I can take this...
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This thin ring around the planet is what rotates. This is a test bed for low planetary orbit for ships (orbit docking), weather effects and aerial traffic. I plan to make it so that visitors will see things like clouds and thunder storms from the ground.Does it rotate? :O
This is Simply Amazing... The amount of power required for those turrets must be gigantonourmous...After over 4 years, the rebuild of my command ship ASC Legendary Justice has Begun.
This is the original ship as it appeared in 2014. The ship carried over 20 small fighters and multiple power armor squads. It was armed with forward mounted pulse cannons, auto cannons, guided missiles offensive and defensive turrets and a prototype weapon called the Justice Ray. Like many other Star Axis designs, it was decommissioned when the development of Power 2.0 was first announced.
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This is the 2019 rebuild. This new build is a work in progress. It is power 2.0 compliant and has been moderately re-scaled to accommodate my new standard fighter size. At just over 300 meters in length, overall size has been reduced to allow for better maneuverability once heaver armor is installed. The flight decks from the previous model have been omitted in favor of functioning multi-directional launch bays and better defensive turret coverage. Armament consists of a balanced loadout of missiles, and heavy burst laser turrets. Originally intended to be a light carrier, Justice carries nine SF-37 fighters and four light dropships in its internal bays. It is also accompanied by a squadron of close formation defense units: fully automated drone fighters that hover close to the main ship to defend against enemy ships, missiles, or torch wielding 'space marines'.
There are currently 3 (soon to be 4) prototype systems installed on this craft. I'll be tinkering with those and possibly swapping out the large ballistic missile turrets (side-mount) for "something else"...
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The interior launch bay. Contains 3 fighter squadrons and 4 dropships.
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Closeup of the newest Close formation Defense units.
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Thank you.This is Simply Amazing... The amount of power required for those turrets must be gigantonourmous...
Not quite. These are hybrid units. Half RP and half AI defense fleet. They have a nice amount of space inside for RP interior consisting of multiple decks. I'm planning a smaller more optimized hull design for their size of reactor.Ooh, those are very nice. Does that beam weapon go all the way to the back?
What is this flaw you speak of?Not quite. These are hybrid units. Half RP and half AI defense fleet. They have a nice amount of space inside for RP interior consisting of multiple decks. I'm planning a smaller more optimized hull design for their size of reactor.
Their firepower is "ok" for their intended purpose but there is a bug/exploit caused by a poorly thought out feature, that drastically limits the amount of shielding, thrust and firepower I can "safely" put on them. If Schine gets their act together and fixes this flawed "feature" of theirs, I'll definitely cram more dakka into these guys; as their appearance is starting to grow on me.
I was originally reluctant to post it here but if I discovered it, someone else likely did as well.What is this flaw you speak of?