1.) Dump the "reactor dildo" for particle effects instead
2.) make it so stabilizers are meant to move the particles between them to something like a particle receiver.
3.) Make it so that if a particle escapes it causes damage to the ship. IE someone destroys a stabilizer and a particle gets out it hits say a critical system that system could explode armor well them it just punches a hole in the armor.
4.) Create a repair system where destroyed blocks are show as ghosted components that someone could repair even in battle. This could create a need for a crew to keep systems repaired. This need also means the bigger the ship, the bigger the crew required to maintain everything.
5.) Add an were out effect that grows linearly the bigger the ship is. IE big ships require big engines that need more maintenance. Again going back to block ghosting and engineers. The side effect of this kind of system is a balanced game with out having to Nerf stuff.
2.) make it so stabilizers are meant to move the particles between them to something like a particle receiver.
3.) Make it so that if a particle escapes it causes damage to the ship. IE someone destroys a stabilizer and a particle gets out it hits say a critical system that system could explode armor well them it just punches a hole in the armor.
4.) Create a repair system where destroyed blocks are show as ghosted components that someone could repair even in battle. This could create a need for a crew to keep systems repaired. This need also means the bigger the ship, the bigger the crew required to maintain everything.
5.) Add an were out effect that grows linearly the bigger the ship is. IE big ships require big engines that need more maintenance. Again going back to block ghosting and engineers. The side effect of this kind of system is a balanced game with out having to Nerf stuff.