I think cameras need to stay as destructible as they are. Their placement is a tactical decision, and if they don't seem to be surviving a fight, or are at bad angles, then perhaps a redesign or modification is in order? Also, pick up points are intangible objects.Also, plz make the camera into an invincible block with no HP and hitboxes, much like the pickup rail. Having to spam cameras on a ship is NOT fun.
YESAI ships fight according to its engage range, which is dictated by the weapon with the longest range. This is annoying for me, because ships with missiles tend to leave the rendering/scanning/loading range and disappear. Please let us decide the range, or at least our fleet's.
I wasn't very near the star, it was just very hot and had a very large kill radius.
I think that it would be better to have a Scope as a separate block. It would ONLY be at a high zoom and be able to change zooms.Make magnification zoom avalible for cameras, like in mechwarrior 4, because it is impossible to hit with cannons on a long range.
First off. I was telling you something that exists in the game that can defeat shields. Secondly, and this is very late Sorry but Ion weapons can help kill shields much faster than just using normal guns and missiles. I think that a gun with full Ion can do like 3X damage to shields but 0 damage to armour and blocks.Warheads aren't really all that reliable. Instead of dodging my suggestion by telling me about what already exists in the game. Try to think of the consequences of my suggestion and how it would affect gameplay. I for one am not convinced that fighters/bombers can contribute any amount of lasting damage against a much larger entity. I don't care if you agree or disagree I care about feedback.
2x shield damage.I think that a gun with full Ion can do like 3X damage to shields
Fixed that for you. Not everyone uses a battleship-sized ship as a battleship. Sometimes, it's meant to fuck-over a cruiser group.kulbolen said:If your ship cant break the regen of something its own size, your ship is clearly not built for peer-to-peer combat.
Maybe for mulching cruisers
At least in the original power proposal, there won't be an "amount of power" that a ship has any more... Ships will just have a maximum safe powerplant output and if you exceed that your power generators start burning up. EMP under the new scheme, while it hasn't been talked about here, might just lower the max output so that you might fry your systems just by having your shield generators running.Penalize ships for running out of power! If a ship's drops to 0 power and attempts to draw additional power, it should suffer a power re-gen penalty or a "complete power failure" cooldown of 0 power output duration proportional to reactor size/number of power blocks. Even if it were brief, this would provide disincentive to pushing your ship to the limit, and would provide a niche for EMP effect modules. A ship could disable a combatant without destroying by using EMP to trigger the Power Failure debuff, and using STOP to immobilize them.