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- Jun 15, 2016
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I would like to see self destruct modules that can handle logic.
This would be great for those times that your ship has been disabled and you want to escape and make sure there is not much left to fall to your enemy (and to potentially take out anyone boarding your ship or in close proximity in the process).
I would suggest there be 2 components to this,
1. First part would be the self destruct computer, multiple can be placed and linked for redundancy (destroying all would disable any self destruct function), when activating a countdown time can be selected (could default to 60 seconds if triggered by logic block).
Also the ability of adding a basic pin to make is possible to lockout/slowdown unauthorized use.
2. Second part would be the modules, These could could either be explosives modules them self or could reuse the ship's reactor modules to serve as the explosive modules (that get overloaded to go boom), but the more you have the bigger the bang.
This would be great for those times that your ship has been disabled and you want to escape and make sure there is not much left to fall to your enemy (and to potentially take out anyone boarding your ship or in close proximity in the process).
I would suggest there be 2 components to this,
1. First part would be the self destruct computer, multiple can be placed and linked for redundancy (destroying all would disable any self destruct function), when activating a countdown time can be selected (could default to 60 seconds if triggered by logic block).
Also the ability of adding a basic pin to make is possible to lockout/slowdown unauthorized use.
2. Second part would be the modules, These could could either be explosives modules them self or could reuse the ship's reactor modules to serve as the explosive modules (that get overloaded to go boom), but the more you have the bigger the bang.