i'd like to see natural events, things that could happen in real life too.
for example, event, an pirate fleet has entered your (claimed) system.
defeat the fleet!
2 endings:
1: defeat, you weren't able to defeat the fleet and they claimed the sytem, wait for (insert time) and you can reclaim the system
2: victory, you were able to kill the pirate fleet, you have been awarded with (insert money) and your facton has been rewarded with (insert faciton points)
this is just one sort of event that i would like to see, events that can change gameplay and that have concequences.
feel free to add your ideas to the brainstorm, but first be sure to check if they are already mentioned, check the spoiler for the most common.
please, if you suggest, try to come with one that players can do something about (like optional with advantages if player joins in on event and wins) but other suggestion are also ok.
warning! much text ahead!
for example, event, an pirate fleet has entered your (claimed) system.
defeat the fleet!
2 endings:
1: defeat, you weren't able to defeat the fleet and they claimed the sytem, wait for (insert time) and you can reclaim the system
2: victory, you were able to kill the pirate fleet, you have been awarded with (insert money) and your facton has been rewarded with (insert faciton points)
this is just one sort of event that i would like to see, events that can change gameplay and that have concequences.
feel free to add your ideas to the brainstorm, but first be sure to check if they are already mentioned, check the spoiler for the most common.
please, if you suggest, try to come with one that players can do something about (like optional with advantages if player joins in on event and wins) but other suggestion are also ok.
okey so here are some of the suggestions:
- ..... has happened and buffed ..... (example: your pilot drunk coffee, maneuverability increased by 25%
- a traveling salesman has arrived in this system, visit him at (insert location) for exclusive cheap deals. be quick otherwise you will miss his great deals!
- ow no! a disturbment in the gravity of the star, made astroids spawn less often rare for (insert time) (system wide)
- kaboom! a huge convoy ship exploded, search the system and maybe you find some of its loot
- many more like 2,3,4 check my second post.
- kgggg kgggg mayday mayday, requesting immediate help. hostile enemies inbound mayday mayday kggghuuu transmission ended. fast go to (insert location) and defend the transport ship! endings: 1. defeat, you left the ship alone to be taken by the pirates. 2. defeat, you shoot a pirate down while you see the transport ship explode, get out of there, mission failed. 3. victory, thanks a lot guys, here (insert reward) for saving my life back there. 4. ow no! it's a trap the pirates had send a fake mayday and want to kill you!
- nebulas, giving any effect from buff to debuff
- Star birth and death
- Smugglers slinking off, thinking they are unwatched, to hidden bases on planets or in asteroids
- Very rare space/time rifts that open temporarily and open a doorway to an adjacent galaxy
- solar flares/storms with any effect
- trading events, cheaper sales, no sales, high demand for something, mission to deliver something etc.
- escorted neutral cargo, optional to attack for loot.
- bounty hunting
- This sector is hit by a solar flare! (Star systems only, sun damage in the sector even if it's not close to the sun)
- single marooned NPC guy free to recruit floating alone in space, ship wreck
- Incoming hostile signatures! All hands to battle stations! (pirate wave spawns)
- (daily) quests
- home is under attack (homebase/station/planet attacked by pirate wave)
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