Some players can stockpile content of their weekend-game only. Maybe only 5-8 hours per WE or even less.
Other players play over 60 hours a week and maybe even over 100 are possible for some hardcore gamers with no real life.
How to balance that?
The hardcore player should not build a titan that can indefinitely trash one 5-hour player Homebase after the other (or the few outposts newbies managed to build, imprisoning them on HB).
3 hours of play might "unlock the first archivement" - a blueprint a miner (by gaining enough resources).
MrGrey1 has a good example:
https://starmadedock.net/content/mrgs-mining-carrier-199.7779/
Not too heavy, but that makes it good as a step-up.
He also utilizes functions which can make newbies creative while not being a total loss if drones bug out.
It would be better that when he loses it, he has another one available within a half hour or 10 minutes and not again 3 hours. Perhaps that can be archived by making the shipyard and factory system on the home-base somewhat expensive, but the miner itself cheap.
We need an
insurance for that ship.
He locks the blueprint and when it dies in battle and not by being deconstructed, he gets a new one 10 minutes after ordering one. For ever and ever and ever on.
Only downside on hardcore servers would be losing credits based on what he can give to support this refund (assets, credit hold, poor-people safety threshold), but never so much that he considers making a new account over the penalty in credits.
Next week, he makes a bigger shipyard and unlocks the heavy miner by gaining enough resources for it.
Again, I recommend one of MrGrey1's because it's the heaviest and a good-looking miner available in CC.
https://starmadedock.net/content/mrgs-heavy-miner.7717/
If a server choose to respawn asteroids every week and he gets a warning about other players ships which have enough weapons on board to kill him because he set up early-warning-system stations, he can grow from there.
But if the limit is how much a system produces over a hour setup, search and mining time, the 60-hour/week player would get 60 systems worth of resources per week.
The heavy-miner guy evolved during a month of play and now owns the equivalent of 10 heavy miners.
How much should he get per week?
And
were should it even out?
One gets maximum 60/1000 systems or 1 quadrillion*billion systems per week, the other one gets 40/600 systems mined down or 1billion asteroid-belts a week?