Came up in chat just now,
Basically would be nice if linking a display module to a weapon or other colourable block/device that it takes on the colour specified on the display module.
I'd suggest a color tag using RGB hex values.
For example, linking a module with \[color=#FF0000\] gives you a lovely edgy red on your weapons.
This would allow for some more variability with weapon colours and opens the doors to dynamic/logic colouring (RAINBOW CANNONS).
To avoid things like black weapons however I would suggest a cumulative minimum of 255 over the colour ranges or having a white core to all projectiles/beams.
Basically would be nice if linking a display module to a weapon or other colourable block/device that it takes on the colour specified on the display module.
I'd suggest a color tag using RGB hex values.
For example, linking a module with \[color=#FF0000\] gives you a lovely edgy red on your weapons.
This would allow for some more variability with weapon colours and opens the doors to dynamic/logic colouring (RAINBOW CANNONS).
To avoid things like black weapons however I would suggest a cumulative minimum of 255 over the colour ranges or having a white core to all projectiles/beams.