Devblog 2017 - 09 - 21

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    Managed to squeeze 1000 power regen within my fighter's 21Lx15Hx19W... Thats 20 reactor power and 62 stabilizers.

    Now lets see adding some weapons to the thing.
     

    Edymnion

    Carebear Extraordinaire!
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    I'll just be happy to get my fleet miner's drones fully working but from the sounds of it the devs started way too low on the reactor power generation.
    Thats fine, it can always be tweaked upwards.

    I'm just happy to have actual numbers and builds to work with so we can provide meaningful feedback.
     
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    Im curious as to why there hasnt been an announcement that the dev build is up :/
     
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    Is anyone else having trouble getting their turrets to activate under the new system? Do you need to run conduit to each turret point or something?

    Also, I notice my weapons are tracking differently. They seem to be fixed to unfocused fire. Anyone else noticed this?
     

    nightrune

    Wizard/Developer/Project Manager
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    Is anyone else having trouble getting their turrets to activate under the new system? Do you need to run conduit to each turret point or something?

    Also, I notice my weapons are tracking differently. They seem to be fixed to unfocused fire. Anyone else noticed this?
    How large are the turrets?
     
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    How large are the turrets?
    The base is about 7 x 7 x 12 and the barrel is roughly 5 x 5x 12.
    [doublepost=1507298841,1507298406][/doublepost]I can put the ship into a file and send it to you if you like.
     
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    I have huge turrets as well as very small ones none of them work.

    Inner ship remotes also not working.
     

    StormWing0

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    It seems the AI has no clue how to do anything in the new system. >.>
     

    Ithirahad

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    Also, I notice my weapons are tracking differently. They seem to be fixed to unfocused fire. Anyone else noticed this?
    Weapon convergence still exists. the focusing center is just offset from your cursor (i.e. it's bugged). Try flying up to a big wall of blocks and shooting at it; you should end up with your weapons converging to hit a point below and to the right of your cursor.

    And yes, Inner Ship Remotes are broken.
     

    Wolverines527

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    when will station specific chambers be ready because so far most of the ideas are very interesting with some minor problems that I have noted like there not being enough power to power weapons like they were before
     

    Valiant70

    That crazy cyborg
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    some minor problems that I have noted like there not being enough power to power weapons like they were before
    You'll have to redesign your ships, bro! Before, having a nice, compact ship was the way to go. Now spreading stuff out more gives you more power.
     
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    I think it would be better to build a function into microassembler to dismantel existing blocks at all .

    this would be a little trick for sure.

    or is it like putting something on a deprecated Station?
     
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    I do not understand, it takes even more blocks of energy than before! 6 months waiting for that something as unfunctional. Is that a kind of joke?
     
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    Not quite. Everything have been or will be scaled down for the new system. You shouldn't need that much power now.
     

    Ithirahad

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    I do not understand, it takes even more blocks of energy than before! 6 months waiting for that something as unfunctional. Is that a kind of joke?
    They're not just literally replacing the power generation system with a new one. All the power mechanics are different, and weapons (and everything) cost a different amount of 'new power' than 'old power.'
     
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    Just wanted to say thanks.
    I have no idea when that was added, but it's fabulous. The small things...

    20171009-143632.639280472-starmade-devbuild_20171008_233924.png
     
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