...You don't put your living quarters in the same region as your reactor, for radiation shielding purposes...Warhammer...
That one...made me laugh in a very dark way.
I agree with you overall, but i'm laughing so hard at it.
This is true, as long as you accept the definition of small ship as being synonymous with low power ship. ...It used to be possible to build small ships that could do serious heavy armor breaking block damage to large ships (IE:
the Marauder, that can break ten such blocks per second). That will no longer be the case, unless your idea of an effective small ship is breaking one such block every four seconds.
tiny ships also were synonymous with cloak/jam exclusivity. Chambers means we get to have birds of prey, warbirds, defiants, and whatnot. "Roles" like stealth-attack, blockade-runner, and scout have been opened up to the larger ships.
There's no reason to ASSuME that the reworks will not identify and address any lost functionality on smaller ships while enhancing others.
Eg, "build small ships that could do serious heavy armor breaking block damage to large ships" I don't see why you could not do this. where before/now
- you'd build a giant lump of weapon,
- wrap it in a weave of reactor lines,
- add enough capacitors to fire your weapon
- add thrust & armoring/shielding to taste
new system
- you'd build a giant lump of weapon,
- put a ball/line/wall of reactors,
- a ball/line/wall of stabilisers to get efficiency(or let it be inefficient)
- add thrust & armoring/shielding to taste
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No, I did not know about it. I am looking at it now. Thank you.
yeah factorio is awesome. sort of high-tech zelda. Tanks are useless, trains are useless. get the car then rush powersuits and conveyor upgrades.