Won't making you ship a stick, decrease your firepower?doom stick incoming
Our current power system also favors long lines of blocks, and we rarely see them (unless you make perma stealth and perma radar jammed ships).
Won't making you ship a stick, decrease your firepower?doom stick incoming
I do not understand why you would think making a stick would somehow 'decrease' your firepower.Won't making you ship a stick, decrease your firepower?
Our current power system also favors long lines of blocks, and we rarely see them (unless you make perma stealth and perma radar jammed ships).
but they will suffer from turning problems perhaps ??? :/That means, for all intents, long ships, really long ships. Such long ships will not suffer for power, they will have the most power of all ships, power with which to power the most weapons. Far from decreasing firepower, stick ships will have by far the most..
Um what, the current system doesn't encourage doom sticks, if anything it decourages it because of Auxillary power and slower turn speeds.Won't making you ship a stick, decrease your firepower?
Our current power system also favors long lines of blocks, and we rarely see them (unless you make perma stealth and perma radar jammed ships).
Um, are we playing the same game? Current system encourages extending the ship along one or more axises, resulting in caltrop-like ships.current system doesn't encourage doom sticks imbecile, if anything it decourages it because of Auxillary power and slower turn speeds
Geometry and the actual math of the game means that having a bunch of single lines in a cherboard pattern gives you more blocks/volume which ends up being better power.TOTALLY OPPOSED TO REALITY.
If you are really affirming that, you have not understood the energy system, the current power energy system [at 23/09/2017] is maximized using a line on three axis, you do not need to make a line using only 1 axis, as you are afirming.[Surprisingly the 1 axis lines are really common at ships, you can check it at comunity content.]
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It's an outdated design. It's no wonder you haven't seen them. PVP ships frequently use a wedge shape now.What is a doomcube for you? [Really i need to know it because curiosity is killing me.] Last time i have been seen one of those was arouns 2 or 3 years ago.
DrTarDIS I totally disagree.
You were totally correct if the energy escalate linearly, but until the second power cap that is not happening.
Before the second power cap is reached, if you want to save blocks, the best way is doing long lines on the three axis, because power escalate exponential. [On a few words the larger the line, the better the energy outpout per block count.]
You're either not reading what I said, or you're being trolly. I choose a 200^3 cube 2 million e/sec is not enough. the goal is absolutely most power possible in that volume. Screw other systems.Err seriously I´m still thinking you are totally wrong with the current power system, you do not need to fill the entire ship with power blocks.
Choose the the shape you want from 100 meters to 200, I am totally sure that i can get a better outpout with less blocks doing the 3 axis more than only a "chessboard" of 1 axis lines to get 2 millions e/sec outpout. [Less blocks needed at power means more blocks for other stuff.]
Please accept that challenge and let me eat and owned.
CHOOSE A SHAPE PLEASE BETWEEN 100 and 200 METERS PLEASE.
I choose a 200^3 cube
DrTarDIS I read what you have been written, but you are based your point that after getting more than 2.5 million e / sec with the power reactor, you will continue to use them to generate more energy. [Doing that is a waste of space and blocks]
Yawn. You obviously DID NOT read, nor did you UNDERSTAND. I'm going to assume language barrier and leave you be now.2 million e/sec is not enough. the goal is absolutely most power possible in that volume. Screw other systems.
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when you say {I am totally sure that i can get a better outpout(sic) with less blocks} you are saying the same thing as {it's a matter of "most power by mass" being 3d x shaped,}
You seem to miss that {"most power by volume" will be had in direct lines.} is about getting the most power out of your ship. "Not the best efficiency power" "the most power".
Except that, you know, the entire idea of engine pods of one kind or another are damned near universal.It's not a very good idea to use the rеtаrdеd design of some sci-fi ship to justify something, especially a core system like power.
Absolutely no one except RPers who couldn't care less about combat effectiveness is going to build a ship that looks anything like any of those sci-fi classics. All combat effective ships in Starmade will be made with all their stabilizers at one extreme end of the ship and all their power reactors at the other extreme end. There will be no short and stubby ships except combat ineffectives, they will all be as long as a player can live with, with regard to turn rate. Some players, wanting to preserve some semblance of ship will bother to fill the intervening space with at least an external skin of decorative blocks to attach those two ends. Others such as myself (assuming I still play) will let form follow function and will indeed have 'pods'. One will be a kilometer above my ship, and the other will be a kilometer below my ship.Except that, you know, the entire idea of engine pods of one kind or another are damned near universal.
It even makes sense in real world physics. You don't put your living quarters in the same region as your reactor, for radiation shielding purposes. I mean, you can call it "silly design of some sci-fi ships" if you want, but you're bad mouthing Star Trek, 2001, Space: 1999, Star Wars, Warhammer, Battlestar Galactica, Babylon 5, etc. So you know, all the stuff that basically defines the genre.
The whole "external pods or two halves separated by a thinner neck" thing is an EXTREMELY common scifi standard when it comes to ship designs.
I'm not going to miss being forced into big boxy squares or gordian knots to try and squeeze enough power into a small enough space.In the end, people shall pine nostalgically for the design freedom of the old power lines that forced no such nonsense.
Thats fine. We'll either eventually have mechanics/rules in places for disconnected bits if that becomes a problem, or you can have a ship that is literally incapable of turning. Just because you care more about raw power than having something that isn't a flying eye sore doesn't mean we all do.Others such as myself (assuming I still play) will let form follow function and will indeed have 'pods'. One will be a kilometer above my ship, and the other will be a kilometer below my ship.
I wonder if we'll see sphere ships with reactor core and stabilizer shell.Just because you care more about raw power than having something that isn't a flying eye sore doesn't mean we all do.
... flying eye ...