Gasboy
BLRP
The problem is not the weapon systems. The problem is that some people tend to build gigantic ships. Gigantism is the issue. As it is right now, the only way to curb this is at the server admin level. And outright banning gigantic ships isn't the right way to do it. You have to have some structure in that. Give players a reason to want to follow a stricter guideline for building ships.I feel that some more weapon balancing needs yet to occur. It feels like I need to build some pretty massive weapons to have any real impact on advanced armor or shields. Add this to the changes to the rail system that was added, and turrets end up being ridiculous in size. When I build anything presently, it is the turret size that determines the scale of the ship, and I find it hard to build anything that could be considered a "frigate," let alone a fighter.
When I'm making original ships, this isn't necessarily a problem, but I challenge anyone to find images of spacecraft with turrets that are 25% or more of the size of the ship's hull. I'm used to seeing turrets dot the hull of ships in sci-fi art, not completely dominate their structure. Even my original ships draw inspiration from the artwork and design of others, and I'd like to see weapons (or defenses) reflect popular opinion of scale in this regard.
As it is right now, StarMade is at the level of ship combat equivalent to Pearl Harbour: A relatively modest force of fighters and minisubs can lay waste to several battleships. Had the entire port been alert and ready, chances are Pearl Harbour would have still been a military success, the Japanese would have lost a good chunk of aircraft along with sinking several US battleships.
Buffing the fighters has to be done carefully. You don't want a lone fighter to have the ability to sink a capital ship in one go. See Exocet missiles and AGM-86s (up to 150kt nuke).
[doublepost=1474589657,1474589522][/doublepost]Also. Death Star.