I really dislike your references (original poster) to the Yamato and Bismarck. First, the Bismarck was sunk - not by those pesky biplanes, though they crippled her by nailing a neccessarily exposed piece of the ship (rudder was jammed by a near miss by a torpedo - probably warped the bulkheads around it or something similar) - by heavy warships. Two battleships, the
Rodney and
Prince of Wales, took
several hours to shell her. Then they had to leave, and it was left to destroyers to sink the ship. At this point, it was a floating wreck - low in the water, engines dead, power dead, crew in disarray, weapons nonfunctional, and slowly flooding from 15in and 14in hits below the waterline. Destroyers torpedoed the vessel with WARSHIP torpedoes - not aircraft torps, these are SERIOUS business. Usually, at least, they're bigger.
It was NOT scuttled.
Yes, I'm a history nerd. But I like my history
.
The Yamato was sunk by aircraft, yes.
After a multiple-hour aerial
armageddon by 500 US carrier aircraft. And this ONLY because the Yamato had few escorts and NO escorting fighters - those make a huge difference. After approx. 40 total hits by divebombers and torpedoes, she capsized, and a fire reached her magazines, killing 2,500 IJN sailors. Divebombing drops bombs THROUGH the deck, to explode inside. Occasionally, it breaches the hull, but usually just wrecks internal workings. Torpedoes, though - they blow in armor plates, shatter welds, break open hulls, and create giant holes where water can enter the ship. THAT'S why a ship sinks. Not because it was hit 40 times - because it filled with water and sank (blew up, but that's rare, if you look at it).
Ok, on topic. Fighters don't NEED a buff - they need better control AI and more interface options so that players can USE them, rather than just pray they make themselves useful. Yes, strafing action would be EPIC - but unless you have dozens it's pointless against large foes. Fleets are an advantage, because it's harder and takes longer to eliminate 5 50k mass warships (well-built) than 1 250k mass warship. Why?
1. Maneuverability. Duh, if you can't hit it, you can't kill it. On this scale it's rather minute, but, it's there.
2. Survivability. Only because of hitpoints. In reality, if it's huge, it has crewers that can take shelter deeper in the vessel, and so you have to depressurize more of it to make it combat-ineffective. Also, it takes more hits to disable the myriad of secondary and backup systems in place to prevent you from doing -just- that. However, in the HP system, those destroyers have to individually be reduced to 50% HP, rather than taking a couple big nukes in the system-filled centers and going bye-bye starship.
3. Teamwork. Only with players, but if you have a central weapon, you can only keep ONE vessel in line at a time. Oh by the way, if it's fast enough, you cannot reacquire once it's behind you. Not a CHANCE. You're dead the slow way. With intelligent players, you're basically doomed unless you're a turret-machine and have POWERFUL turrets too.
4. I'm a favorite of wolfpack tactics and I hate going slow, so I like smaller-ship tactics, so clearly, it's the best
.
Also, the ISDs suffered from, in the SW universe, what is known as Trench Run Disease. Small fighter flies in close where main weapons emplacements cannot track it (harder cause SM builders are not constrained by -LOTS- of real-world issues i.e. powerlines, crewer access, hydraulics, concern for those same crewers being placed in a tin can that can be vaporized upon shield drop, etc.) and proceeds to eliminate some shield projector or put a missile into the command bay - cause XWing novels had to have a way to succeed. Also, because there ARE weaknesses in every design. The
Hood, for example: it is now theorized that she was sunk by a set of torpedo tubes atop her hull; the warheads stored there could have produced a blast powerful enough to crack the ship in two, and the improved magazine protection and main battery charges made it unlikely that her magazines would've been set off. Especially given that the German shells performed poorly in that battle. In SM, that could be poorly planned auxiliary power system placements, exposed turret bases (WITH capital ship support downing shields, or a heck of a lot of frigates/millions of fighters), docked stuff, visible computers BEGGING for a missile, and of course, armor weakspots begging for a spar torpedo assault.. It doesn't NEED to be reusable, right?