Overly complex logic systems are not allowed, as stated in the OP.boiler rooms. self defence for the station other then turrets e.g. heat seeking missiles, light show (with beams) logic
Has anyone made a station with a computer system using logic
Overly complex logic systems are not allowed, as stated in the OP.boiler rooms. self defence for the station other then turrets e.g. heat seeking missiles, light show (with beams) logic
Has anyone made a station with a computer system using logic
No, but I try. I have already figured out a very efficient ram and already made a 3-state (change pw, inactive, active), 5-bit password ship.boiler rooms. self defence for the station other then turrets e.g. heat seeking missiles, light show (with beams) logic
Has anyone made a station with a computer system using logic

That's amazing!Trade Station Final Submission! I'm going to walk away from this project before I "one more thing" myself to death.
Trade Union R&D Memorandum
To: Regional Directors and Stellar managers
Subject: new Ambassador Class Trading Hub
Our trademarked ringed cylinder stations are a venerable and recognizable symbol of the Trade Union throughout known space. Functionally, however, they leave much to be desired. The classic cylinder is an engineering marvel of stock retrieval and processing, but our customers view them as nothing more than automated points of exchange. Even the recent addition of station personnel leaves much to be desired. All alone, several junior trade representatives have, in their solitude, gone mad, joined the pirates, or even become tragically addicted to y-holes. Our current stations are also poorly defended against attack, relying on their shields and TU patrols for defense.
--(continues at project page below)--
Full description and all images: http://gaeasson-shipwright.blogspot.com/2014/08/trade-station-final.html
Sector Download: http://starmadedock.net/content/trade-guild-station.888[/QUOTE]

nice station but wow dat wedging, i feel sorry for you for the amount of wedges you had to place :PTrade Station Final Submission! I'm going to walk away from this project before I "one more thing" myself to death.
Trade Union R&D Memorandum
To: Regional Directors and Stellar managers
Subject: new Ambassador Class Trading Hub
Our trademarked ringed cylinder stations are a venerable and recognizable symbol of the Trade Union throughout known space. Functionally, however, they leave much to be desired. The classic cylinder is an engineering marvel of stock retrieval and processing, but our customers view them as nothing more than automated points of exchange. Even the recent addition of station personnel leaves much to be desired. All alone, several junior trade representatives have, in their solitude, gone mad, joined the pirates, or even become tragically addicted to y-holes. Our current stations are also poorly defended against attack, relying on their shields and TU patrols for defense.
--(continues at project page below)--
Full description and all images: http://gaeasson-shipwright.blogspot.com/2014/08/trade-station-final.html
Sector Download: http://starmadedock.net/content/trade-guild-station.888
Advanced build mode is the best thing ever. Just sayin'nice station but wow dat wedging, i feel sorry for you for the amount of wedges you had to place :p
HOLYMOTHEROFYHOLESTHATISFREAKINGAMAZING!!! I will vote for that. :PTrade Station Final Submission! I'm going to walk away from this project before I "one more thing" myself to death.
Trade Union R&D Memorandum
To: Regional Directors and Stellar managers
Subject: new Ambassador Class Trading Hub
Our trademarked ringed cylinder stations are a venerable and recognizable symbol of the Trade Union throughout known space. Functionally, however, they leave much to be desired. The classic cylinder is an engineering marvel of stock retrieval and processing, but our customers view them as nothing more than automated points of exchange. Even the recent addition of station personnel leaves much to be desired. All alone, several junior trade representatives have, in their solitude, gone mad, joined the pirates, or even become tragically addicted to y-holes. Our current stations are also poorly defended against attack, relying on their shields and TU patrols for defense.
--(continues at project page below)--
Full description and all images: http://gaeasson-shipwright.blogspot.com/2014/08/trade-station-final.html
Sector Download: http://starmadedock.net/content/trade-guild-station.888
I can't even right now.
In all seriousness, I would be interested in an exact date, too. So far I'm suspecting that the end will be 2014-08-13 23:59 UTC, correct?