I'm not sure if there is already a thread about this (couldn't find one):
As Jack Borr mentioned in a comment it is currently impossible to pull cargo at a docking chain.
For example, ship/turret A has the salvagers, ship B transports A and I have my station C.
So is A is docked at B and B can pull the stuff from A's cargo (e.g. minerals). When I dock B at my station I cant unload the ship automatically, because Bs storage block has "pull" activated. So I would have to deactivate the block to unload my ship.
Another example:
My ship has cargo crates as docked entities. To fill them automatically from the station, I would need a large buffer cargo area at the ship or would have to switch the storage block on and off every few ticks.
I think it would be better to determine if a docked entity get loaded or unloaded by the way we link storage and rail/docking module. Is the storage block the master (c) and the rail/docking module the slave (v) the entity gets loaded and via versa.
Edit: But that wouldn't work to unload the ship from my 2nd example... any better ideas? Maybe it would work if we could link multiple storage blocks - at least 2 - to the same cargo area?)
(I hope some can understand what I want to say.)
As Jack Borr mentioned in a comment it is currently impossible to pull cargo at a docking chain.
For example, ship/turret A has the salvagers, ship B transports A and I have my station C.
So is A is docked at B and B can pull the stuff from A's cargo (e.g. minerals). When I dock B at my station I cant unload the ship automatically, because Bs storage block has "pull" activated. So I would have to deactivate the block to unload my ship.
Another example:
My ship has cargo crates as docked entities. To fill them automatically from the station, I would need a large buffer cargo area at the ship or would have to switch the storage block on and off every few ticks.
I think it would be better to determine if a docked entity get loaded or unloaded by the way we link storage and rail/docking module. Is the storage block the master (c) and the rail/docking module the slave (v) the entity gets loaded and via versa.
Edit: But that wouldn't work to unload the ship from my 2nd example... any better ideas? Maybe it would work if we could link multiple storage blocks - at least 2 - to the same cargo area?)
(I hope some can understand what I want to say.)