"It's just a big-ass ship" that can do more than your average big-ass shootin' lootin' tootin' ship, such as manufacture ship. These Capital Components allow for a wider range of ships, ESPECIALLY in fleets.In that case, there is no need to add any station-like systems to Capitals, only Motherships. If it's not a mobile base, just another mega-warship, that would not serve any purpose, as people in empire-like factions with multiple stations would still hop back to the nearest base where they can refine and manufacture stuff without any power, time and efficiency penalties, and if it's a warship, no one would waste precious mass and power on factory enhancers, or a shipyard. It's just a big-ass ship. We already have those.
Are you suggesting either remove Capital turret mount from Supercarriers, or reduce damage, etc.?Mobile base does not equal warship. Just like a present-day Supercarrier by itself has close to no combat potential and its onboard weapons only serve as point defense. Its power is in the planes it carries.
That's a bit of a no shit situation, we have Build-Mode to manage stuff on ships, NPCs/crew which will be a thing, drones that can actually return to your ship, and of course, other players/ship NPCs. It's not like you go out alone in an Industrial Capital, and mine, that's stupid, you go out with a mining fleet and devour all the resources you see, all the while reprocessing them into useful components for construction of other things.And realistically speaking, as a survival and PvP player, I say NO ONE would EVER leave the core of a moving ship, especially not in a potentially hostile territory
While risk does = reward, that's pretty much a no-brainer. You'd be quite simply stupid to mine in enemy territory, unless of course you do it properly and ninja-mine.risk flying blind into an ambush
Not their homebase, no, the nearest station. But that's besides the point. :pThe moment they finish mining or whatever business they had at that location, they'd do nothing other than flying and charging jump drives until they are at the safety of their homebase
The point is, and? Seriously, I understand you're trying to render Capitals redundant, but you're a terrible job at it. Seriously, once you've done whatever, you return to the safety of the structures you own. With mining however, you are no longer finished after getting a full load of ore, now, you can reprocess the ore, and stay in space for longer, constantly mining and reprocessing, making it MUCH more efficient than station refining, especially when a Capital refinery refines more than that of a station refinery.
The fact that you don't have to stop... ?And if you have to be stationary to start processing anyway, then what wrong would come from HAVING TO stop in order to start processing?
Seriously, have you actually read the suggestion, or are you generalizing off of the previous suggestion, and only now learning the details from this argument? If you have, I'd suggest reading it again, fully.