Yea, remove quite a few of the limitations.^^ Though at some point i could swear you had a few other things in the thread. Like carriers and such where slower, and those were my worst complaints.The Mothership is the same as it used to be in the original thread, the only problem with the original were the Capitals as they were effectively Motherships that weren't Motherships. Giant factions could make their own Motherships, which again, reinforces the idea of one base living, which we're trying to remove. They were too similar to Motherships, and ultimately what brought the suggestion down.
I can imagine that the class limiting is the real problem with Capitals, but do you have any ideas to improve it, other than get rid of it? Capitals in this thread are now seen as faction mega ships, so they need to be limited to prevent the effect from the old Capitals, and to prevent complete server domination with a single ship.
Remove the hijack, immediately
1.)Cargo Space can be on any of the ships, all ships need to carry stuff, and having a capital sized cargo space be limited to just a few "Classes" of capital ships is backwards, as /all/ ships of any size carry massive amounts of cargo.
2.)Foundry And Refinery im fine with as is factor ships are something i would like to see and obviously they should be specialized as such, and only be able to be used on that class(cant be placed on a carrier etc, mothership yes).
3.)Hangar this would be very useless as players can already build hangars that can hold drones/fighters, or even bigger ships if they so wish, and it provides nothing for the ship in question, combine this with the shipyard.
4.) Shipyards, this should only be on motherships, or limited to carrier class ships only, and cant build ships at all when under attack, to prevent the owner of the capital ship from endlessly spamming drones/fighters
5.)Capital Weapon Computers, and Capital weapon Turret mounts, Limiting these to one ship type makes them also a bit pointless in my opinion, all capital ships should have access to these. Carriers do have weapons, and a capital ship carrier, which will already be slower than hell because of its size alone, should be able to stand up to another capital ships attacks and fight back if need be, with the same level of weaponry.
Not sure on the clone pod, id like to see that available to all ships of any size, if they have the power and room for it of course.
Technically, Battlecruisers and Battleships are also capital ships, in most scifi universes at least, and i think thats why the current system works. You can make whatever you want, if you have the time to do so skill and know how. Making it so that you now must make a certain type of ship to do X and get Y equipment is not really any fun for most players and it certainly limits builders even more, in a game about building things.
From what i understand when it comes to big ship fights, as it is, is that they end pretty quickly, so why on earth would cannon mounts that increase damage be a thing thats needed at all when the current gameplay for big ships is meh? (might be wrong, wouldnt mind being corrected if i am)