Howdy Guys,
Sorry I've been tied down a bit lately(largely due to the holiday season), but I should be more available now.
hmm noticed a few things today.
First if there are 0 players on a server but a match hasn't ended it is still active for when someone else logs in rather than cleaning house for the next group that comes online.
Next is after a certain point it becomes hard to tell the good BPs from the bad ones if you haven't been online in a while. >_>
Also the team faction lists never clear of players if they just logoff. It'd be nice if it'd auto remove them from the faction after a few hours of not being around to keep the list down. Or maybe move them to a spare people faction of some kind.
I've added these issues to the bugtracker:
https://github.com/Jeryia/StarD-Ares/issues/
Wouldn't it be possible to just stick it really really really far out? Just as a comparison, the tutorial station is located somewhere in the universe, and it's possible to get to it, but it's pretty freaking far out iirc.
You could also lock all the sectors surrounding the battle area. Only problem with that is that it'd probably be possible to just use jump drives to get in (but anything in the zone gets wiped, so you couldn't stash a ship there). So, I guess people could warp out of the battle zone, grab their ship and warp back in, but that just sounds like too much effort.
Honestly though, the server config is pretty specific so it probably wouldn't work along with a normal server, mostly because the server would be using buy with credits.
So here's what I'm working towards for merging survival with the ares game:
The Ares battleground area would exist in a area far away from spawn with a wall around it. This 'wall' prevents players who are not within the battleground to from entering, and people in the battleground from leaving(it even stops jump drives and warp gates). At the start of a new game, the /search command is used to find all ships, and delete the ones inside that area.
It is true that the server would need to be set to only allow purchasing with credits. However, I think players would be able to work around that with shipyards.
Is it possible to have a star system locked?
Locked in what way? There is a plan to have a defined area for the battleground to take player (and players cannot leave it).
What about 3 star systems, if you were to have a setup spanning 3 sectors? (gives you detection about enemy assaults into your space then).
At the moment the map can be as big as starmade can handle (you can span as many systems as you like). Though I plan to lock it down to a specific area (3 star system diameter from the map center is the current plan).
ICan you edit the galaxy map, to have just three systems? Custom backgrounds? Place stars, planets, and asteroid belt spawning points?
Afraid custom backgrounds, and modifying the placement of stars, planets, etc are beyond the capabilities of the mod
. A map at this time can only choose what stations, and ships to put at a given set of coordinates.
Can we move inital starting credits to the map not the server?
Also what is the value option math?
So the value of a station is v in the below equation for determining how many credits players get per unit of time:
c : credits given to a given player
v : Total value of all stations owned by player's faction (generally Bases are worth 1, and control points are worth .5)
m : credit multiplier (set in ares.cfg)
p : Total number of players in the player's faction
a : number of players in the game
c = (v * m)/p * a