systems

    1. The Mjrlun

      Upkeep and Ammo Systems, StarMade-ified

      Disclaimer This idea is prone to starting large controversy, so if you want to leave a comment, please be a decent human being and instead of tearing the thing down, leave ways that the system could be improved if it were going to be implemented in the first place! Introduction/Basic Premise...
    2. Zekester81

      Docking Arm Mock-up 1.2

      Mockup of extendable docking arm and wireless/auto extend/retract control setup. The logic is not compacted, left open so all connections could be seen. Display modules tell where to connect wireless. This has a door, docking arm, and small ship docked. When arm is fully extended, pickup rail...
    3. DeepspaceMechanic

      Help: systems in big AI drones?

      Hi all! I built a wicked insectile alien ship shell and I was hoping you guys could give me some advise about how to system a ship with the role I want to give it. I intend to use it as an AI-driven drone in a station defense fleet. The plan is to have a huge purple alien station with 5 or 10...
    4. MacThule

      Armor system function & goal

      We are all seemingly in agreement that armor needs to be strengthened, and there is some extensive discussion about 'how,' I wonder if we aren't putting the cart before the horse. We can't wisely propose means of improving armor unless we have in mind a clear function for armor. Is the goal for...
    5. Captain Fortius

      Nth idea for a better power update

      Starmade Power System Redesign 01. Foreword: This one's no less wordy than the usual rants that tend to sprout like mushrooms around here, and quite franky, I'm losing my patience for them, same as you do. So I provided some TLDR for the major points in picture format for ease of...
    6. jayman38

      Spherical System Group Efficiency Bonus

      To reduce spaghetti ship systems, I recommend a slight bonus with a group of system blocks grouped tightly inside a sphere containing the entire system group. The bonus should be pretty small, to avoid unnecessary restriction on ship system design. To avoid combat-lag, I recommend that the...
    7. Zoolimar

      System blobbification

      It's a suggestion for encouraging players to build systems in more discrete blocks that could be easily identified and are not wrapped around each other in some kind of weaving pattern. Which in theory should make designing and refitting ships easier. 1. System blobbification System power...
    8. O

      Simple solution to a multitude of problems

      I have a solution, one that will make everyone happy I think and is also very simple: Replace shields with automatically regenerating blocks and make systems able to fail. This simple change will solve a multitude of problems; 1. Small ships will be able to defeat large ships. 2. Armor would...
    9. MacThule

      Systems 2.0

      Just opening the floor to community meta discussion of the Systems 2.0 overhaul proposal where we arent directly addressing the developers team but they can dig in if they feel the need. A lot of people balked at "Tech Points," personally I find it uncompelling but not really bad. I'm more...
    10. Exozen

      Heat Mechanic

      A new mechanic: Heat. Heat is intended to replace/introduce a new way to handle efficiency loss of large and multiple systems. Heat Generation: Like Reactors, Systems and Weapons generate Heat. Rapid Fire weapons produce large amounts of heat, while alpha weapons are much more heat efficient...
    11. Comradecolonel

      New proposal commentary and possible solution

      This post is the result of all the brainstorming and discussions that I've had since the power proposal dropped. I've slowly mulled over ideas and feelings on the possible new system. I put this together to prompt discussion and provide my own personal version of a new power system. I'll start...
    12. DrTarDIS

      My ongoing brainstorm of "Chamber" Mechanics, Heat, and a total overhaul

      Some muzak theme while you contemplate your own contribution. This thread is specifically to Brainstorm the Power system overhaul proposed by schine, and logical steps to the building practice foreseen by such outside the chaos of the main thread. It's also because I don't expect to fully...
    13. alterintel

      Remove Mass from Defensive System Calculations

      Currently a defensive system's effect is based off of it's percent of mass to the total mass of the entity it's on. Because most systems are based off of mass, the result is allot of docked modular components which make more efficient use of power and space such as docked shields, armor/hull...
    14. Jojomo

      Required power for block/system types

      Is there a location somewhere that someone can point me at that has all the the power requirements/draw for all block types and/or system types? The info is a bit haphazard at the moment - some wiki pages have it some don't. Some numbers I've been able to find in threads here, some I haven't...
    15. Benevolent27

      New /system_chmod Command needed for Fog of War + new /sector_chmod options.

      With the new fog of war, it seems that we could use some new chmod settings. Here's a list of a few I think would be pertinent for a new "/system_chmod" command: + RevealFogOfWar - This makes the system visible to everyone from the start, no scanning needed. I can see admins wanting to make...
    16. DJ-Col7

      Fuel and Ammo

      Well here's a subject that's been discussed quite a bit but i am gonna throw my own spin into it. As we wont be changing current systems in this idea but adding on instead. Parts could be omitted if they seem too complex Fuel Systems Thrusters: New fuel based thrusters that feed from a fuel...
    17. NeonSturm

      storage slave OR component controller slave FOR weapons/thrusters/systems

      Imagine you mine a sector and find a valuable resource … … then you can refine it and create components from it, such as "crystal circuit" or "metal mesh". But because you got lucky with resource-type or rarity level (or maybe you just invested more resources) … … you can manufacture Level-2...
    18. ouipu

      Northrop Grumman B-2 Spirit - Replica WITH SYSTEMS 1.1

      This is the Northrop Grumman B-2 Spirit - Replica. This is my second upload of it, but the first one did not have any systems. This version comes with all important systems as well as Swarmers, Super Missile, And a Jump Drive. However it does not come with an interior since It's impossible for...
    19. En_Dotter

      Read by Council Docked Subsystem Integration

      Hello all. I have been thinking about some ship designs just to realize there would be no way i can put them into practice since it would involve integration of docked entities into main structure. My suggestion in simple words is the ability to make some docked entities integral part of the...
    20. MacThule

      Breach Sensor

      A sensor/button block that would activate if ANY homogeneous, connected block was destroyed. E.G. A slab of grey standard armor loses a block to a cannon strafe, breach sensor activates, a linked blinky-light signal turns on in the cockpit (and in view of primary exterior cam :). Perhaps the...