ship

    1. greatmatt

      HS Paladin Mk. 1

      Greetings Humans!!! Today, Singularity Industries presents you another vertical vessel, the HS Paladin. This ship of Chronos's post human fleet was designed to easily annihilate fighter squadrons and even vessels of bigger sizes thanks to it's powerful shields and high speed. Military...
    2. greatmatt

      HS Zealot Mk. 1

      Greetings Humans!!! Today, Singularity Industries presents you it's first vertical ship, the HS Zealot. This small ship of Chronos's post human fleet is the equivalent to a fighter in a common fleet in terms of numbers but four times more powerful. Military Equipment: 2 Laser Beam Turrets...
    3. NASCARfreak13

      Going nostalgic 2014-02-03

      This ship was my first ever try in building something bigger than a few blocks. I never finished it properly so there are many empty rooms and the whole thing looks very thrown together unintentionally. It was build with the old shield and turrett system in mind so don't expect anything...
    4. NASCARfreak13

      T40 StarFighter V01

      This is one of about 40 space to air fighters the Union possesed around the first Great War. It only featured some homing-missiles and a standard cannon. Some refitted versions had a small jump module installed and some shields. The T40 maybe wasn't strong but reliable and simple enough to be...
    5. NASCARfreak13

      CU (Colonial Union) Tactical Battleship V11.0

      CU Tacitical Battleship is a midsized battleship with forward facing main heat seeking missiles. It was used during the colonial crisis shortly after the great war which destroyed the surface of Centauri Alpha (one of two habitable planets in the system) almost completely. Which lead to the...
    6. Sir Starlin Vander

      my Navis is on build

      just looking feedback. this is my Mors Navis build. it will be a mobile space base Class. more picture to come
    7. Madman198237

      Ship to Ship Alignment Option

      Random idea I had earlier. A cursory search revealed a couple of two-year-old threads for the topic, however they differ in one or two important ways from my suggestion, so here it is: Give players (Probably not NPCs, simply because the pathfinding would get murderously complicated) the ability...
    8. Investigator 7

      SkyBlew 1.0

      This ship was a two and a half hour speed build inspired by a song by SkyBlew & Hundat% I just discovered: The ship is supposed to fill a deep space small miner role with moderate escape/defense capabilities, but is really quite flexible. It features: One relatively quick Jumpdrive Radar...
    9. NASCARfreak13

      CU Cruiser V1.03

      A small simple cruiser with homing missiles pointing to the front.
    10. greatmatt

      HS Spearhead Satellite Mk 1

      Greetings Humans!!! Today, Singularity Industries presents you the latest in satellite technology, the Spearhead Satellite, designed to be sent to planetary orbit and bring destruction to it's inhabitants. It is much more powerful than the Halberd Satellite. Military Equipment: 4 Long...
    11. greatmatt

      HS Shuttle MK 1

      Greetings Humans!!! Today, Singularity Industries presents you a small but very important ship, the HS Shuttle. It's primary function is to carry small squads of troops anywhere necessary to deal with small tasks but is also used as a escape shuttle by the biggest HS ships. Information...
    12. Starlord Nero

      Chosen War Boy 2017-08-21

      **Star Lord Nero** This is yet another of my creations, "War Boy". It's unfinished, but uploaded for your editing, and playing pleasure. I wanted to get this in before the power update, not expecting great reviews as every ship i work on I learn more and more. Your criticism is appreciated...
    13. greatmatt

      HS Halberd Satellite Mk. 1

      Greetings Humans!!! Today, Singularity Industries presents you the latest in satellite technology, the Halberd Satellite, designed to be sent to planetary orbit and bring destruction to it's inhabitants. Military Equipment: 4 Long Cannon Turrets (Damage Beam) 2 Point-Defense Turrets...
    14. greatmatt

      HS Harbinger Mk.1

      Greetings Humans!!! Today, Singularity Industries presents you the first conqueror of worlds employed by the Human Singularity, this vessel was designed to be sent to worlds, destroy their civilizations, collect living samples and prepare it for colonization. Military Equipment: 4...
    15. kilemeino

      Calvire Asteroid base MK1 2017-08-09

      this ship has potential. it is bad at being a ship but quite good at being a mobile refinery and production facility. and you are like "what!? how? i thought ships couldn't have factories or refineries on them." and you would be right however thats the magic of this "ship" its only half of the...
    16. P

      Alamo - Corvette Class Military Ship 2017-08-06

      360 - Anit-missal turrets 3 double missal launchers to deal large damage 4 AMS cannons for sustained damage 4 Ion beams to drain shields -still need to finish exterior aesthetic
    17. Knitople

      Please finish what I could not

      Hello community! This will probably be my first and last time posting to this forum. Around two years ago I launched up the game after a long while and came up with this idea for a ship that would become the greatest creation I will ever build in the game. In the past I didn't properly know...
    18. lamrdan

      Attano Class Cruiser CCX-419 2017-07-30

      The Attano is my most recent attempt at a mid-sized combat oriented ship. Still working on improving exterior details, so if anyone has suggestions, please leave a review. Ship is equipped with vertically launched missiles in a single group, accompanied by a forward facing rapid fire cannon...
    19. AtraUnam

      Cricket Survey Lander 1.01

      Notice: This ship is presently without systems due to the impending power update, as such is not balanced on its landing gear due to a lack of systems in the front, please bear this in mind should you choose to add systems of your own. The Cricket gets its namesake from its unique split-engine...
    20. jayman38

      Inherent limited Stop Effect on all entities with thrusters

      Ships with any amount of thrusters should get an automatic stop/hover effect for small gravity wells (E.g. planets.) Passive Stop Effect can still be used for larger gravity wells, like black holes, or maybe stars, if we ever want to have ships fall down into a star's damage area...