logic-activated

    1. P

      Looking for carrier ship logic help

      So...hmmm...well I want to try and build a carrier for fleet mining since we can do it now, my problem is, I have no clue on how to do 2 pieces of logic I want to do on the carrier after it's done. I can do basic logic controls (thanks Bench) but the 2 logic arrays I guess I need still escape...
    2. N

      Read by Schine Have Bobby AI Modules Take a Logic Input That Overrides the AI

      The idea is to allow fleet commands to be overridden by a high logic input and another command be input instead. For instance, if the signal is high, you could program in "on high signal, return to carrier." Something like this would be really useful for mining drones, you could have the...
    3. spaceinvaderzim

      [VEB Robotron] Salvage vessel of the Sigmund Jaehn 1.0

      Disclaimer: The salvage vessel has no more docking bay in the version 2.0 of the Sigmund Jaehn! You will need to download 1.1 for compatibility (see tab version history). This utility vessel is part of the frigate Sigmund Jaehn. Nevertheless, I decided to provide a separate download for this...
    4. Magrim

      Logic Activated Thrusters

      A simple suggestion; Controlling a bank of thrusters with logic. The thrust will be applied to whichever direction they are facing. Could make for some neat builds, especially when going wireless.
    5. HolyCookie

      astronaut gear, logic beamer

      a simple laser beam weapon that activates logic blocks. a combination of the ship core beam and the sniper. nice for puzzles and quick activation of logic (say you have some entities docked to each other and you need to activate logic on 1 of them) also great for making a shooting range with...
    6. Fellow Starmadian

      torpedo variants v2 proto

      These torpedoes were created for matt bradock's torpedo challenge! While I was messing around with configurations for torpedoes, I was able to create these. ----------------------------- This is the first torpedo I came up with, which targets missiles. It only activates it's push computer once...
    7. Fellow Starmadian

      Torpedo magazine v1 proto

      Finished my V1 of the torpedo magazine! All the logic is integrated into the device, and includes a safety, firing cycle, and torpedo staggering (making sure the missiles are spaced out). All that is needed to connect the magazine to a main ship is 2 wireless blocks. I didn't add the wireless...
    8. FlyingDebris

      NFD Quebec, LSV-110H 110H

      This ship has no offensive armament, and is a devoted salvage/repair vessel designed to support a combat fleet in its operations when they are out of range of the NFD homebase on a server. While it is functional, it was primarily built for looks rather than practicality, as is evidenced by the...