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    Torpedo magazine v1 proto

    Finished my V1 of the torpedo magazine! All the logic is integrated into the device, and includes a safety, firing cycle, and torpedo staggering (making sure the missiles are spaced out). All that is needed to connect the magazine to a main ship is 2 wireless blocks. I didn't add the wireless blocks to this version because I wasn't sure where the interior would be to hook things up.
    2015-09-28_00001.jpg

    To add wireless logic blocks, merely connect them to the two exposed OR gates. the top one fires a single missile and the bottom one is the master switch for missiles going in/out of the mag. (makes the torpedoes go inwards or outwards. to load more missiles, make the magazine pull them inwards first.) To prep the missiles for firing, activate the delays on the missiles by double activating them.

    If you have trouble using the ship due to faction issues, use the /faction_set_entity <faction ID> command to change the ship to your faction. your faction ID should be visible in the diplomacy tab under your faction, just select the ship with F and type that command into the chat. only works in SP or if you have admin permissions, btw (obviously lol).

    The logic is pretty straight forward, and if you don't understand how it works but want to know then visit the thread linked below and say hello!

    here is a link to the forum thread that gave me this idea!:
    http://starmadedock.net/threads/build-challenge-torpedoes-launchers-magazines.21140/#post-232848
    Author
    Fellow Starmadian
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    1. whoops

      for some reason I missed an error with the logic, here's the working upload (hopefully). Sorry...