lag

    1. DeepspaceMechanic

      Block-count vs entity-count impact on performance?

      I recently experienced a substantial performance decrease while working on a large ship intended to carry a fleet of 12 fighters docked in its hangar bay (you can download its shell here: https://starmadedock.net/content/sobek-dreadnought-1st-edition-shell-with-engine-rotation-functions.7455/)...
    2. DarkShadowsX5

      GFLTSHP ship are creating space trash and lag.

      Version 0.199.654 Sometimes when a Trader ship with rail docked entities spawns its parts which all start with GFLTSHP in the name are disconnected and left behind. there was 2951 entities in my SP server with "GFLTSHP" In the name. There is literally tons of space trash around any sector i stay...
    3. sarisman84

      Potential Bug with the new launcher.

      As the name suggests, i have ecountered a weird bug relating to the new laucnher that starmade has. Everytime i use it to launch the game, the game itself just looses all of its frames per second, making it seem like it is lagging my computer out. Just for the information and comparisons sake...
    4. Benevolent27

      "/noclip"

      So, this is an idea to allow a temporary status of "noclip" on an entity. This would allow either a ship or a player entity to become ghostlike, moving through other entities with no collissions. This would be useful for: 1. Admins to stop lag bombs in sectors where entities are crashing...
    5. RabidBat

      Solution to undocked entity lag?

      Buff the rail related blocks to be almost indestructible. Or super strong like faction blocks. This way you can still kill turrets doors and other docked things, and they will still stay attached. And well that is probably 99% of combat lag. Undocked entities clipping and spazzing out. Also...
    6. Dr. Whammy

      What determines bounding box size?

      Title says it all... I just built a station that is 309m x 309m x 249m, yet the symmetry planes extend out well over 1000 meters in 2 directions. Here, if you look carefully, you can see the red symmetry plane stretching far out to the left for no apparent reason; since there are no docked...
    7. Jojomo

      (Another) solution to lag from ex-docked entities colliding

      Entities docked one inside each other cause terrible server lag when disconnected due to damage, as they repeatedly collide with each other. There are already solutions for this suggested: 1. (A) solution to lag from previously-docked entities colliding 2. Ghost Rails But here's another, based...
    8. Jojomo

      (A) solution to lag from previously-docked entities colliding

      When an entity that's docked to another gets shot off the lag caused by collisions between the two is problematic, especially when one entity was inside the other. For a solution, when one entity (the child) gets shot off another (the parent) allow the entities to collide for a short time (a...
    9. jayman38

      New Game Mechanic: Spontaneous Ship Part Entities

      Based on the ideas of "ejecting" power cores and destroyed ships "breaking apart" to create debris fields, I think Starmade would benefit from a new game mechanic where parts of the ship are cut from the ship and pasted into an "asteroid"-style entity that can be thrown from the ship or drift...
    10. RabidBat

      Recognized by Council Heatseekers and block heat.

      I'd like to out forth the suggestion that like Armor and HP scores, blocks be given a heat score with blocks that would logically generate more heat than others having a higher score, e.g thrusters, power etc. Then have the heatseekers select targets based on that so they effectively go for the...
    11. NITRON100

      rail movement lag

      i think the latest update has made rail movement lag a little. everything was fine before the new menu update, i just didn't notice the rails stop for a moment then continue until yesterday.
    12. Benevolent27

      Read by Council Better Fleet Recall + Better Pick-Up Point Docking

      The Problems 1. Right now there are some major problems with recalling a fleet. They fly full speed and barrel into the mothership, bounce off, spin in circles, and are really horrible at moving into position to be close enough to the pick-up point. To fix this, they need to be able to dock...
    13. skunkiferous

      Recognized by Council New "meter block" to replace lag-sensitive "timed logic"

      I tried to build a dual power-supply "turret" yesterday, and quickly realized that it simply doesn't work (as expected/desired) when the lag kicks in, which is like all-the-time if you are on a popular server. My suggestion, as an alternative, is to stop using "timing" to "assume" system...
    14. Benevolent27

      Read by Council Rail Docker Range Increase and Wide Beam Option

      Ok, so this idea is to double or triple the range of the rail docker and to also give it a "wide beam" option, which is used when right clicking. The wide beam would allow a person to shoot a beam that grabs rails using a 3x3 area (or perhaps larger even, like 5x5), rather than 1x1. The reason...
    15. Benevolent27

      Recognized Reduce Rail Lag - by setting rail speed to 0

      So basically, on one of my ships I had docked a bunch of plate entities to my ship, and then horrendous, horrendous lag happened. I noticed that the plates were jittering back and forth. I've noticed this on other docked entities too. I was able to solve the issue by using a rail speed...
    16. P

      How to deleat all Station without Server Reset

      Hello Starmade community, I am verys sorry for my bad english. But i will try my best. We have a good private server with many players. uptime is over 90% and our Voting is nice too. After the last patch (StarMade v0.19556) make the pirate stations with the old docking system hard lags...
    17. Asypha

      "[SERVER][UPDATE] WARNING" After getting out of a docked entity.

      This post turned into a much more detailed entry than I expected. The tldr version is; "Why is my server freaking out when I leave a ship docked to something that many other things are docked to?" As I was posting this I noticed more and more details and distilled it to the following. Our...
    18. D

      Read by Council Change logic of... logic

      While I was working on this atrocity I noticed a huge problem with logic: it lacks sequentivity (I am not sure what word should be used here). The problem is that it's impossible to reliably predict how a circuit will work during lag spikes. You see, sometimes logic gates send signal even if...
    19. Benevolent27

      Read by Council Break up Build Operations into Smaller Chunks

      Hi. So this is kind of simple. The purpose would be to reduce lag and prevent people from getting kicked off a server when performing a large operation. Here's the problem. Right now when I try to place a larger section of blocks, maybe a 50x50x50 block, my game freezes for a long time and...
    20. <SCRIPTKITTY>

      Spawned blueprint station weirdness halp?

      The Issue is not with the blueprint itself, after I spawn it in I get massive lag attack that's not normal The only thing I can think of is there were overlapping entities when I docked some ships to the station.. I would like to get over there to un-dock them but I cant before my computer gives...