cargo

    1. Lecic

      Insectoid Shuttle v1

      This insect-themed shuttle features foldable insect leg landing gears, powerful thrust with toggleable engine flames, power-stable jump drive, anti-gravity engines for an easy to control landing, scanners, protective hardened carapace hull, USD docking, and an interior with 1 bed (designed for...
    2. Captainredfox

      Argo-52 1.0

      ---------Size---------- 5760 blocks L: 52 H: 17 W: 25 50,000 power 25,000 power regen ---------Health-------- 100,000 struc HP 250,000 armor HP 855 shields 572 shield regen -----------Misc--------- 120,000 m/3 cargo space Has Jumpdrive Has Scanner 16% overdrive 5x5 R Docking port easily...
    3. Colonel Sheppard

      Trading Guild Micro Freighter (Light Fitting) 1/12/2016

      A lighter version of the standard fitting. Features... One Cargo Segment One End Segment Jumpdrive (29 blocks strong) Toggle-able Engine Lights
    4. H

      Hercules Cargo Hauler 1.0

      To start off, this is the first ship I've ever uploaded, so while I appreciate any tips and criticism, try not to be too harsh. Now, I present the Hercules Cargo Hauler. I built the Hercules with 3 main ideas in mind: 1. A small effective cargo hauler. 2. While effective, it would still work...
    5. Eruadan

      Gorettis Lander 2015-12-21

      Welcome aboard the Gorettis Coperation's new starter ship, the Gorettis Lander! This small craft packs a punch with it's two antimatter cannons, and can hold its own against several Isanth-flying pirates. It also includes a small cargo bay, landing gear, and two USD docking ports. (Be Advised...
    6. tn44

      HT-416 Hawthorne Class Hunter/Transporter 1.0

      The HT-416 Hunter/Transporter is a ship developed to soak up a good bit of damage in a small scale battle and poses a threat mostly to smaller fighters or very lightly armored ships. After a battle, this ship is the one pirates often use to stow away their haul. It has a small but respectable...
    7. Blaza612

      Remove Cargo Tab from Inventory + Player Menu

      Note: Ignore the poll, I didn't realize I was making a one suggestion poll for two suggestions at the time. :p So, first thing's very self explanatory, remove the inventory's cargo tab, and make personal cargo determine the capacity of the players inventory. Having to use the cargo tab becomes...
    8. rariisan

      Animated Vault Door

      This is my attempt at making a realistic round-y vault door with a rotating handle (I've always wanted to do that!). Feel free to tell me what you think about it, show me improvements or just show me what you made with this! Sometimes the door (for some magic reason) moves a few centimeters to...
    9. rariisan

      Animated Vault Door 1.2

      This is my attempt at making a realistic round-y vault door with a rotating handle (I've always wanted to do that!). Feel free to tell me what you think about it, show me improvements or just show me what you made with this! Sometimes the door (for some magic reason) moves a few centimeters to...
    10. U

      Cargosystem & Dockingchain

      I'm not sure if there is already a thread about this (couldn't find one): As Jack Borr mentioned in a comment it is currently impossible to pull cargo at a docking chain. For example, ship/turret A has the salvagers, ship B transports A and I have my station C. So is A is docked at B and B can...
    11. solarapple

      -Apple class- Milk man -Cargo delivery- 2015-12-08

      This ship is pretty simple and turned out okay. Designed to carry supplies over long distances, this thing is super slow and can only use its radar jammer in short bursts because I built the interior first and had little room for systems because I'm bad at planning. Anyway, enough of negative...
    12. A

      Cargo Improvements

      Cargo is really cool, but there are a couple things that would make it better IMO. First, is expanding the capacity of cargo spaces. Even if it was just up to two or three hundred. Second, you should be able to connect multiple chests to one space.
    13. Golliat

      HADES Drill Cargo A1R3

      Salvage cannons has 100 blocks long each and the space for the cargo storage is large. Explosive missiles target lock and heat seeking are defense instruments and defensive attack, space for anti-missiles turrets.
    14. Gamel

      USD-C Crane Prototype 1.0

      It is still buggy because of some bugs, so it is not fully finish, also it won't work 100% every time. But this is just a concept, still need to future discuss onthe standard cargo size, I think this one is a bit too big for most of the people. youtube video coming soon, editing....... lets...
    15. skunkiferous

      How much Cargo to farm a planet?

      Hi! Has anyone worked out roughly how much Cargo Space you need in your "Planet Farmer" to farm a entire (large) planet in one sitting? Since AFAIK the "mass" of a planet part is not displayed, I see no way of knowing except for actually farming a whole planet. What happens if you are flying...
    16. skunkiferous

      New Inventory limit cause resource loss

      I just experienced, several times, trying to move too much from a factory to my inventory, and only a fraction would lend in my inventory, but the rest would just be lost; not back in the factory, and not floating next to me. Maybe it has something to do with me being in build-mode? Luckily, it...
    17. Colonel Sheppard

      Trading Guild Micro Freighter (Standard Fitting) 1/12/2016

      This is the standard fitting for the Micro Freighter Line. Features... Two Cargo Segments One End Segment Jumpdrive (29 blocks strong) USD Type-1 Docks Toggle-able Engine Lights (Base only)
    18. Colonel Sheppard

      Trading Guild Micro End Segment 1/13/2016

      This is the segment you would add after any other segments. The segment like the others is completely self dependent. Features... A visibly pleasing and amazingly replicated Trading Guild Engine!
    19. Colonel Sheppard

      Trading Guild Micro Cargo Segment 2-12-2015

      This is the first segment for the Micro Freighter. Features... Self Dependent Shielding and Thrusters. 2 Cargo Bays accessible from the sides and bottom.
    20. spaceinvaderzim

      [VEB Robotron] Medium Frigate "Sigmund Jaehn" with mining probes and 370k cargo capacity 2.0

      3D model available! Update 2.0: Fleet update - see update description for details Disclaimer: This vessel originally ships with Cyrillic deocrative labelling. Nevertheless, instructions on buttons etc. are English. If you prefer to download a solely English labelled vessel, please proceed...