This has been bothering me since I first started playing this game almost 4+ years ago, why is there no in game option to disable pirate spawning as it is the biggest problem I have with this game at the moment?
I had found that I could simply prevent them from using blueprints and force them...
So in an effort to streamline the process for Schema to add conditions/actions rather than us spamming up his inbox. Im going to create this thread to allow us to suggest additions to the lists.
Just upvote the ones you all like.
As I was fartin' about trying to find a rogue recharger block in a ship I planned to put power 2.0 in, I thought to my self "this would be so much easier if I could admin all the system blocks outta here".
~ /remove_systemblocks
While I'm quite happy with the state build mode is in after the...
This suggestion is pretty simple. It's to add a "/admin_sight [PlayerName]" admin command. This would allow admins or players to see cloaked ships (perhaps have 50% translucence on the blocks) and jammed ships on their nav menu. It would work the same way /god_mode and /invisibility_mode...
There have been quite a few suggestions on how to enhance the sector_chmod command, but so far I haven't seen a request to restrict/allow building and salvaging. This could help server admins to protect critical zones like the spawn sector, as well as be a valuable aid for quest builders...
In addition to locking the sectors, I would love to see an admin command that would lock a full system. There's a mini game that we've been wanting to try out with the Star Squadron that would REALLY benefit what we have in mind. :D
With the new fog of war, it seems that we could use some new chmod settings.
Here's a list of a few I think would be pertinent for a new "/system_chmod" command:
+ RevealFogOfWar - This makes the system visible to everyone from the start, no scanning needed. I can see admins wanting to make...
So, I've spent a lot of time scripting and brainstorming for the LvD server, and I now have a quest engine up and running. Players can run a command, see their available quests for the day, and then start an instanced quest. I also have spontaneous events planned, random encounters with...
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