Search results

    1. YamiHikari

      Data Transmission Chamber

      With the upcoming universe update, scanners are going to be getting another bump (particularly in the long-range department). My thought is, what if ships could transmit scanner information to other ships? My idea is to incorporate this in the form of a chamber (in the Logistics category)...
    2. YamiHikari

      An Experiment in Integrity, with Suggested Prospective New Integrity Values

      Integrity has been getting a lot of complaints lately. Too many. So, in response to the current harsh integrity values, I have taken some time to explore more options for integrity values. I created an array of nine inorganic structures, later supplemented by an organic structure and a...
    3. YamiHikari

      An effective and efficient replacement for slaving and active effects in weapons 2.0

      INTRODUCTION With the release of Power 2.0, most of the effect modules were disabled, making them fairly useless at this point. The current weapon slaving system has its own limitations, with only a few options for weapon customization. Once the new weapon update comes in, a lot of aspects...
    4. YamiHikari

      For those of you who are interested in playing with/changing integrity values

      After asking in a private chat, I have been told that there is a way for us to manually reconfigure integrity values. Depending on how you set up the values, you could even remove any effects they have from your game (should you want to play without them for the time being). My recommendation...
    5. YamiHikari

      "Deactivating" System/Functional Blocks (Therefore excluding from integrity)

      Integrity is great for preventing spaghetti systems from hurtling through space. What it isn't very helpful with is any attempt at using system blocks for decorative purposes, hence my proposal for the ability to "deactivate" system blocks, which would do the following: remove the block from...
    6. YamiHikari

      Need a brief review or explanation of a recent moderation action

      Starmade memes In the linked thread above, DukeofRealms deleted a few posts yesterday that strayed off-topic. At first I thought the action was to be expected after seeing that it had been taken, but after reviewing the latest dev post, which states, "Additionally, we no longer delete most...
    7. YamiHikari

      Suggestion Revamp: Volt Charge

      With the announcement of planned features and changes for the weapons update, I decided to revisit and rework a previous suggestion. This one is for a new weapon system that may play an interesting role in terms of gameplay. The Concept Current weapons work off of various methods of causing...
    8. YamiHikari

      Stabilizer Mechanic Overhaul

      In my opinion, the most excruciating part of stabilizers is how far they need to be placed from the reactors. As things are now, as soon as the reactors gain a considerable amount of size, the stabilizers need to be placed kilometers away. I thought up a change that can solve this. For...
    9. YamiHikari

      What Are Stabilizers?

      Introduction There's a lot being said about these new stabilizers, and something that nobody seems to want to agree on (as far as I can see) is how they work. There's a lot that many people don't know or don't understand about the new stabilizers. What I want to do is resolve this confusion...
    10. YamiHikari

      Chain Fleet Commands

      Basically, fleets can only be given one command at a time. I want to see the ability for players to chain commands, telling fleets what to do next once one command is completed.
    11. YamiHikari

      Stabilizer Connection Beam Tweaks

      There is a lot of controversy surrounding the new stabilizer connection beams. I've spoken with a few people in a fairly cool-headed environment and we have come up with a few ideas for improving the new beams. The Way Things Are Now The current connection beams' sizes are determined by the...
    12. YamiHikari

      Players can sell ships at shops

      This requires some explanation. The way we have things now, if you want to sell a ship for money, you have to completely dismantle it manually and sell the individual parts that make it up. Instead of doing this, what I want is for the player to be able to sell ships in "as-is" condition...
    13. YamiHikari

      Instead of passing through the ship, taking friendly fire from a docked entity stops when it hits

      The key to this is that the ship would still not take damage. Basically, a lot of people like to put defense systems in their ships. What happens is that sometimes those defense systems like to shoot at enemies outside the ship instead of inside the ship, with their beams, missiles, and...
    14. YamiHikari

      Make Rail Rotators configurable in the same way as Rail Speed Controllers

      What I mean is that Rail Rotators can only rotate 45, 90, 135, 180, 225, 270, 315, and 360 degrees at the current time. This is based solely off of the total number of active Activator Modules connected to the Rail Rotator. What I'm suggesting is the ability to make these rotations much more...
    15. YamiHikari

      When a block is selected (C) all blocks it is slaved to/linked to are highlighted

      This is for convenience. Imagine you're going through logic building something and your device ends up not working. You go to correct the problem, but you forget what modules are connected to what. Instead of endlessly going through the hierarchy to see what block activates what other blocks...
    16. YamiHikari

      Reactor Chamber Minor Improvement

      The new Reactor Chambers are nice. They really come in handy and do a lot to balance a ship out (despite how annoying it is to keep yourself from maxing out the Power Reactor's capacity). Probably my biggest complaint with them is that you can't make them very compact and as a result wind up...
    17. YamiHikari

      Bring back Capacitors and Jump Modules as Decorative Blocks

      I'm upset that the devs removed their textures in the new update. Those were fantastic blocks that had a variety of decorative uses. In fact, they were my favorite decorative blocks in the game, especially in mechanical or dimly lit builds because of their colors and animations. I'm not...
    18. YamiHikari

      Possible fix for stabilizers

      I just got the new Pre-release version, and the new stabilizers suck (not to mention the fact that the devs removed my favorite blocks for decoration--capacitors and jump modules). I have an idea that would combat islands, dumbbells, and spaghettis. Instead of requiring stabilizers to be a...
    19. YamiHikari

      Make shards and ores placeable

      I love the look of some of the shards and ores we currently have in Starmade, but I was upset to discover that none of them are placeable in-game. These would make fantastic decorative pieces in custom terrains or some bases. I recently tried incorporating them into a ship core setup, but had...
    20. YamiHikari

      New Pipe colors

      The Pipe decorative block is a nice finishing touch to add to some ships, but it only comes in one color. Wouldn't it be nice if we had pipes in colors other than black? Then we could go much more in-depth when we detail our ships with them, creating networks of pipes or even using pipes to...