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    1. Jojomo

      Thought experiment/discussion on power 2.0 hull shape

      I propose a thought experiment for anyone/everyone to participate in: Create a 2D ship layout of systems on a grid/pixel surface with the parameters defined below, in the best arrangement you can design, according to SM's systems and power 2.0 coding. Use any drawing method you like (ascii...
    2. Jojomo

      Conduits between reactors and stabilisers

      The new power system requires conduits between reactors and chambers, but only a build link between reactors and stabilisers. Requiring conduits between reactors and stabilisers as well (or an equivalent type block if not the exact same conduits) would achieve three things: There would be no...
    3. Jojomo

      Vox2Smtpl: convert MagicaVoxel .vox to .smtpl

      Vox2Smtpl is a small program that converts MagicaVoxel .vox model files to StarMade .smtpl files. This means you can take advantage of the power and convenience of modelling a ship or part in MagicaVoxel, and importing it into StarMade. Modelling in MagicaVoxel is much, much faster than...
    4. Jojomo

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      As we all know, the vulnerability of stations that don't have homebase invulnerability is a problem. I thought a thread where we could all post ideas for protecting them, and collectively analyse the ideas and find the holes in them, might be an interesting idea. This thread is specifically for...
    5. Jojomo

      Required power for block/system types

      Is there a location somewhere that someone can point me at that has all the the power requirements/draw for all block types and/or system types? The info is a bit haphazard at the moment - some wiki pages have it some don't. Some numbers I've been able to find in threads here, some I haven't...
    6. Jojomo

      How do I sucessfully steal an NPC ship?

      I recently "kidnapped" an npc ship by flying along side it with a ship tipped with a rail, and pushing the rail onto the NPC ship's docker (this unintended possibility is something that I saw in another thread is going to be fixed). Once I'd cut my way in, and cut out the faction block (while...
    7. Jojomo

      3D Holo Map/Display

      Has anyone built an actual 3D holo map? As in a large 3D display showing one or more sectors and the position of everything in it? I.e. a scaled up version of the mini-map that sits in the corner of the screen. I'm certain it's a very common item in sci fi fiction, but right now the only...
    8. Jojomo

      Where do torches come from?

      Is there something special adult torches do together, or does a stork bring them? Seriously, how do I get a torch? I can't find them to buy in shops.... (I search for "torch" but nothing comes up)
    9. Jojomo

      Using multiple reactors to achieve power redundancy

      Can anyone think of a good way (something practical, that will work/can be used in the middle of a battle) to have a "spare" reactor for a system? For example say my ship's shields, "S", need 1 million e/s, and my ship has two reactor entities available to power the shields: "A" and "B", each...
    10. Jojomo

      Activate cloak cooldown when torpedos undock

      All non-homebase stations are currently vulnerable to "cloaker pokers" (as I've just seen them called): cloaked ships carrying warhead torpedos. They both ignore shields and never uncloak, meaning they can act with impunity. Cloak cooldowns are currently activated when weapons fire, to give...
    11. Jojomo

      Trivial but effective boosts to station survivability

      Just some thought about making stations harder to kill, without (in theory) any controversy. Ships can come to max missile range, fire, and then move outside max range and so avoid return fire from the station. So how about making max missile range longer than lock-on range? So the station...
    12. Jojomo

      NPC update resources and maintenance now give live economies?

      I was just rereading the NPC update news item and noticed some bits I skimmed over the first time. They look boring at first but they could have very exciting implications. such as a working economy, which would also mean natural reasons to DO things (any things: trade, fight, expand, etc) Here...
    13. Jojomo

      (Another) solution to lag from ex-docked entities colliding

      Entities docked one inside each other cause terrible server lag when disconnected due to damage, as they repeatedly collide with each other. There are already solutions for this suggested: 1. (A) solution to lag from previously-docked entities colliding 2. Ghost Rails But here's another, based...
    14. Jojomo

      (A) solution to lag from previously-docked entities colliding

      When an entity that's docked to another gets shot off the lag caused by collisions between the two is problematic, especially when one entity was inside the other. For a solution, when one entity (the child) gets shot off another (the parent) allow the entities to collide for a short time (a...
    15. Jojomo

      Power flow though docks...

      I thought I understood the basics of power flow between entities, but I was wrong - turns out I'm clueless... I have entity S ("Ship" for example) and entity T ("Turret" for example): - S has a rail or turret docking point on it, and a large amount of power generation. - T has a docker, no...
    16. Jojomo

      (A) simple solution to the "problem" of docked hull...

      I don't know what Schine thinks about docked hull, but I know there are quite a few players who hate it. (I personally am fine with it, I'm using it in my current build). One suggestion often made to "fix" it is to just pool all shields together, and have no physical damage done to any entity...
    17. Jojomo

      "Skull and spine (abstracted)" ship to download and use in any way

      This is basically just a mirror of my CC post. I'm putting it here because I'd prefer the ship gets used by someone rather than gathering dust on the metephorical shelf, and I think the shipyard gets a lot more traffic than CC: A ship with a theme of a skull and spine (doesn't literally look...
    18. Jojomo

      Improve build controls - they stink (relative to RL software)

      I would say (others may disagree) that building/designing is the core, the base of this entire game. The devs are to be commended on the building/designing controls they've created: they started from scratch, and achieved a functional result. I'm certain it wasn't easy, and took a huge amount...
    19. Jojomo

      Another Starmade business type: Warp Gate Guild

      Most people seem to recognise that a working economy is what will drive player behaviour and war, and is necessary for a sandbox game like SM to be good. People have ideas for businesses already: ship designer, builder, miner, resource trader, caravan escorts, etc, and I thought I'd just voice...
    20. Jojomo

      Multi-warp gate base

      I'm hoping people with knowledge on this can tell me: - Can a sector have multiple working warp gates in it? (I vaguely remember reading that a sector can have only one?) - Can a home base extend beyond the boundaries of its sector into adjacent sectors? If so, does it make any difference...