Search results

    1. G

      Shield bypassing 2.0

      This game doesn't need any other rework of the shield system. And your solution (for non-existent problem) is the last rework of the shield system this game needs. I feel like slight shield buff would be just enough.
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      Tech comparison - StM vs SkW

      LWJGL+Java vs Unity I wanted to ask these question for a long time, and here they are: 1) in theis vid fellow space sandbox developer Francois Duret demonstrates very fast and impressive procedural asteroid belt that consists of huge amount of objects loading at incredible speed. Even while he...
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      NPC & Player Faction Brainstorming Ideas

      I wanted to reply these targets are impossible to achieve with this speed of development (and because of java perfomance), but after thinking again - your proposals will be in development in ~2023 (I hope just before crew update and after vulkan porting), then we probably will have 300% more...
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      [BUG] Speed direction change near planet

      If this will fix such annoying bug, I'm okay even with this april fool (yes, true despair). You have nothing to do on planets anyway.
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      [BUG] Speed direction change near planet

      I hope they will totally rework planets ASAP - right now they are loading for few minutes first time, look ugly and buggy as hell.
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      [BUG] Speed direction change near planet

      When I go straight forward to a planet at some point my ship instantly changes direction of it's speed vector i.e. ship goes forward -> comes through some invisible border -> moves perpendicularly to previous direction -> comes through barrier back -> changes direction to original. View angle is...
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      One-dimentional shape exploit solution

      Shouldn't be a problem, because we have sum instead of multiplication. Anyway, this formula is just an example.
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      One-dimentional shape exploit solution

      Ok, everybody knows that new power system is exploitable through building dumbbell- and spaghetti-shaped ships. That happens because you just need to place stabilizer at some distance from reactor and voila - it works, what causes one dimentional shape to be exploited. What about to make...
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      United logic block

      This is your only argument, BUT development of the game itself is a "waste of development time". I just suggested another way to "waste" it on something useful. Two other "arguments" are just crap (your subjective opinion). I guess it's quite hard for you to remember everything, let me remind you:
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      United logic block

      Yes Is this bullshit example ("I don't use it too much") only argument you have?
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      United logic block

      Blatant trolling, so blatant. The real reason of making this is to make logic compact, to prevent complicated logic systems eating huge amount of space.
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      Starmade just got 0wned...

      Looks quite good for closed pre-alpha, but
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      United logic block

      This is all about making programmable logic block, but this time the idea is not so comlicated and cardinal as block that is programmed through scripting language. What about to make one logic block that capable of doing complicated logical operation itself. For example: 1) You can link...
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      Less hard power generation cap.

      What about making power generation a little less limited? this is the plot of current energy generation formulae. As you can see 2*10^6 is almost hard cap for energy generation per ship. I suggest to use a bit more soft-capping nonlinear formulae, something like y = sqrt(x) (just example)...
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      Suggested Programmable Logic Block

      Well, it could be used to create own simple "AI" (more like control system) to operate ships/action blocks/turrets/rails/your own ship (with hotkey use while in core). Its wide topic to discuss. I would be very happy if I will have opportunity just to do this through one programmed control...
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      Suggested Programmable Logic Block

      Planets and ships can rotate on 78% and one light can be brighter than another, and I wish we have an opportunity to make any delay duration we want, engine can provide such things. I suggest (ask) to realize this things in game.
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      Suggested Programmable Logic Block

      I mean, logic (control) system will become overhelmingly better than minecraft's one or spaceengineers' one only if we will be able to directly control some complicated systems, for example: a block (with written program), connected to some actuators, can control their exact position and...
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      Explosion Mechanics

      What happens when a missle impacts a hull? I can see rocket damage through missle computer, 300, for example. How does this damage distribute among the primary block (being impacted) and the surrounding blocks?
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      Suggested Programmable Logic Block

      It will be nice to have a customisable (programmable/scriptable) logic block in game. For example, it can be a block that has a text editor to write some scripts (programm its behaviour), or simle window to edit its truth table, etc. Offtopic: is there any way to change delay time in delay block?