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    1. TheWurm

      smallest possible dice logic (or... can you beat my block count?)

      I've been playing around with the new randomizer a little bit and decided to build some dice simulators. I only built the six sided and four sided sims so far, mostly out of laziness. anyway, including display modules for output, I have the six sided down to 38 blocks and the 4 sided down to 20...
    2. TheWurm

      I... may need help

      I think I need to stop going where the build takes me... And I was really ready to make a serious ship today...
    3. TheWurm

      how do I change the default items in single player?

      For some reason when the update to starting items came up in december, it didn't change my items. I realize this was 8 months ago, but I just started a new game and am trying to figure out how to make the switch manually. I've found info on how to do it for a server, just not in single player.
    4. TheWurm

      Reworked template interface, and some uses

      So I'd like to see the template menu show what blocks are required for the template in question, and if possible a picture of the templated object. This, along with the ability to download templates directly and add them to your template library, could help in a few ways. The first would be as...
    5. TheWurm

      Read by Council Target friendly on Bobby AI/ NPC, pitfalls to avoid

      Was going to do my usual thing and write a thesis-sized essay pontificating on this subject, but since it is finals season in several parts of the world, I decided to not. Instead, here are some options I'd like to see for AI targeting that take advantage of the fleet system and a feature that I...
    6. TheWurm

      Recognized Expansion of Test Sectors

      Ok, I swear I'm going to do my best to be brief, but I was raised amongst a bunch of English nerds, so we'll see how well that goes. We have test sectors that can be reached through a command in the shipyard. At the moment, they're just an empty sector you can fly around in to make sure you...
    7. TheWurm

      Ship class names (Wait, where are you all going? Guys?)

      Hear me out you guys/gals, I swear this is not the thread you think it is. So something that has been bugging me (for what I'll admit is no good reason) is the whole ship classification discussion. Specifically, I'm not convinced that spaceships would use the same naming conventions as naval...
    8. TheWurm

      Future Playthroughs (Or, let's read the devs minds!)

      In perusing these fine forums, I have discovered that much of the community is in the dark about the fate of this game. "What is Starmade supposed to be," one paraphrased commenter asked "If not a sandbox space game?" In defending the development team, another said "They can't reveal their...
    9. TheWurm

      Read by Council imprinting blueprint/design onto storage, storage quotas

      Ok, I'm the first to admit this isn't a huge thing, and I'm not convinced it's worth more than a few hours of coding, but if it's not too much of a hassle: SUGGESTION 1: add an option to storage blocks to copy the item list from a blueprint/design into that blocks pull list, then use...
    10. TheWurm

      Separate Acceleration and max speed for thrusters

      My suggestion is this: acceleration on ships should use total thruster count across all entities (semi-old style) and max speed should use total thrust across entities(new style). Long, rambling explanation for why incoming in 3...2...1... So I was going to reply to a certain other thread, but...
    11. TheWurm

      switching docks (permission denied)

      So I have an entity with two rail dockers, and I'm trying to get it to undock from my ship and dock to the station. I've set up the station so that there is a rail waiting for it, and I dock the ship, unattach and move the ship away. But, instead of docking to the station at the end of the five...