- Joined
- Nov 6, 2015
- Messages
- 95
- Reaction score
- 34
In perusing these fine forums, I have discovered that much of the community is in the dark about the fate of this game. "What is Starmade supposed to be," one paraphrased commenter asked "If not a sandbox space game?" In defending the development team, another said "They can't reveal their plans, other, larger teams might steal their ideas!"
What mysteries are in store? How can we possibly know? If only there were some clue as to what the devs have planned! Other sarcastic sentences that will inevitably be misread because it's impossible to modulate text!
...
What I'm getting at is this: We know a lot about what the developers of Starmade want the game to include. Actually, I would contend that we know basically everything, big picture wise, we need to be able to provide decent, well thought out suggestions that either A) fit within the current plans for the game, B) are an interesting way to possibly implement planned features, or C) Add something separate from the planned features without conflicting with them without being carbon copies of planned features.
And yet, There are still threads appearing wherein honestly frustrated players appear to be completely oblivious to these plans, wondering what the Developers are doing with their time, while others, sometimes equally apparently-oblivious, defend the development team blindly. I've been trying to think of some way to nip these threads in the bud, and this thread is my attempt to do just that, through the magic of micro fiction!
So feel free to comment with your short vignettes about life in the Starmadeverse (called the Frontier, unless I'm horribly mistaken) which highlight the planned features of the game. Because we might as well try it, and if it doesn't work, hey we entertained each other.
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CAPTAIN AJAX AND THE MUTINEERS (Planned features: Crews, crew morale, mutinees, fauna)
Stranded. Alone. Left to die on a barren planet by his ungrateful crew. Captain Ajax shook his fist at the sky. Sure, the war had been rough. And maybe he should have taken the requests for station leave more seriously. But a mutinee? Well that seemed a little rough.
The captain heaved a sigh of resignation and set to work looking for useable ores. his suit's built in processor beam made short work of the rich stones he found accessable from the surface, and the extractor and fabricator soon saw him with a small, one room factory, complete with generators and, importantly, doors.
It had been hard work, and he reached upward to wipe his brow, suddenly noticing that the sun had almost set. He reached for his laser pistol instinctively, scanning the horizon for any sign of movement. How could he have been so careless? The first mate had warned him about the nocturnal predators on this planet. gigantic spiders whose hide was resistant to laser fire. He would need to hurry to complete his ship. He decided to skip the decal, just this once.
What mysteries are in store? How can we possibly know? If only there were some clue as to what the devs have planned! Other sarcastic sentences that will inevitably be misread because it's impossible to modulate text!
...
What I'm getting at is this: We know a lot about what the developers of Starmade want the game to include. Actually, I would contend that we know basically everything, big picture wise, we need to be able to provide decent, well thought out suggestions that either A) fit within the current plans for the game, B) are an interesting way to possibly implement planned features, or C) Add something separate from the planned features without conflicting with them without being carbon copies of planned features.
And yet, There are still threads appearing wherein honestly frustrated players appear to be completely oblivious to these plans, wondering what the Developers are doing with their time, while others, sometimes equally apparently-oblivious, defend the development team blindly. I've been trying to think of some way to nip these threads in the bud, and this thread is my attempt to do just that, through the magic of micro fiction!
So feel free to comment with your short vignettes about life in the Starmadeverse (called the Frontier, unless I'm horribly mistaken) which highlight the planned features of the game. Because we might as well try it, and if it doesn't work, hey we entertained each other.
*****************************************************
CAPTAIN AJAX AND THE MUTINEERS (Planned features: Crews, crew morale, mutinees, fauna)
Stranded. Alone. Left to die on a barren planet by his ungrateful crew. Captain Ajax shook his fist at the sky. Sure, the war had been rough. And maybe he should have taken the requests for station leave more seriously. But a mutinee? Well that seemed a little rough.
The captain heaved a sigh of resignation and set to work looking for useable ores. his suit's built in processor beam made short work of the rich stones he found accessable from the surface, and the extractor and fabricator soon saw him with a small, one room factory, complete with generators and, importantly, doors.
It had been hard work, and he reached upward to wipe his brow, suddenly noticing that the sun had almost set. He reached for his laser pistol instinctively, scanning the horizon for any sign of movement. How could he have been so careless? The first mate had warned him about the nocturnal predators on this planet. gigantic spiders whose hide was resistant to laser fire. He would need to hurry to complete his ship. He decided to skip the decal, just this once.