smallest possible dice logic (or... can you beat my block count?)

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    I've been playing around with the new randomizer a little bit and decided to build some dice simulators. I only built the six sided and four sided sims so far, mostly out of laziness. anyway, including display modules for output, I have the six sided down to 38 blocks and the 4 sided down to 20. Anyone think they can get those smaller?
     
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    I may test this tomorrow to confirm, but I just theory-built the 1d4:

    5x display module (1 for the shown roll, 4 for the options)
    5x button (one to start the whole thing, 4 for the options)
    2 randomizers (binary logic, 2 bits = 4 options)
    2 not (to see when either bit is 0)
    4 and (to connect the bits to the respective options)
    18 total

    If you add a 6th button and display for resetting the main display, that would be the 20 you got.
     
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    I may test this tomorrow to confirm, but I just theory-built the 1d4:

    5x display module (1 for the shown roll, 4 for the options)
    5x button (one to start the whole thing, 4 for the options)
    2 randomizers (binary logic, 2 bits = 4 options)
    2 not (to see when either bit is 0)
    4 and (to connect the bits to the respective options)
    18 total

    If you add a 6th button and display for resetting the main display, that would be the 20 you got.
    Tested this, and it works. I only replaced the start button with an activator, since randomizers are triggered on both on and off signals.
     
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    Tested this, and it works. I only replaced the start button with an activator, since randomizers are triggered on both on and off signals.
    I've been using a button and a flip flop, but that's just because I built the six first, which used three randomizers for eight states, two of which automatically reroll, and I only realized after reading your post that it was unnecessary on the four. Woops.

    And now I'm trying to remember what that twentieth block was...