Search results

    1. A

      StarMade Ship Systems 2.0

      so do we have any timeline on when this will actually come out?
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      How to ZOOM IN

      Hi this may be a super noob question, but how do i zoom in while aiming my superheavy 40x40 laser cannon to hit that enemy ship that is 3km away accurately? I've searched forum and google with no results...
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      IMPORTANT

      what if that is voxels, voxels so small you can not see them... or maybe the whale is just effin huge in any case, i will soon need to complete the Perquod II or a working whale harness
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      Permacloaking docked Power Generator setup

      my current fully functioning model for my 200m long battle boat produces 286k e/s, needs 185k e store, 2x 475 power supply beams(it works, think they fixed bug?), NOT+Wirless and 2 computers + ship core and docker. this totals 1332 block and outputs 171 e/block which is pretty good considering...
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      Permacloaking docked Power Generator setup

      Each beam module currently eats around 700e / sec Beams have a 2.5 on 2.5 off cycle So: (your generation)/700 =module per computer You build 2 of these Wirless>computer1 Wireless>NOT>computer2 Then all you need is to connect the wireless to a 2.5sec clock on the main ship
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      Permacloaking docked Power Generator setup

      First: why are you using cannons? 2 power supply computers are just as effective. Also use less logic needing only a wireless and NOT gate Btw smaller docked reactors using only 1 power group are far more efficient even if you need to dock more Even a module with just 200 power blocks in a...
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      Permacloaking docked Power Generator setup

      isn't cloak only for scouting anyways? to what point are you cloaking a titan, its not like you can shoot while cloaked, and since i doubt you can actually fit decent armor or shields on it you would be atomized by the automated defense guns on any titan you meet long before you managed to...
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      Mass Changes, why haven't other adjustments happened?

      btw Ive been wondering is there a way to "hide" docked ship cores so my ship does not end up looking like a mass of targeting recticules without turning them into turret
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      Ship Building Planning

      the trick to turrets is to put power generation in them, unless you build like i do and have enough power generation to run 10 capital turrets easy and still have plenty spare
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      Ship Building Planning

      my current construction theory: 1. i build the internal spaces (ie crew quarters, computer rooms, central logic, core room, ect) 2. on this i mount the power generation systems docked power, usually in the excess of 10 separate systems these pump power back into (1) wich will contain its own...
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      PDTs Shooting Down My Own Missiles - Thought They Fixed This?

      simple solution, build missiles on the bottom of your ship, turrets on the top
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      Turrets... how?

      im guessing here but i think i know what you did wrong: the rail docker needs to be facing downwards in build mode for bobbyAI you probably set the docker to face sideways, this works for manual control, but breaks bobby ai
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      Salvage Beams As Weapons

      this starmade player has obviously never met the legendary berserker Urist McMiner... or even Urist McAdministrator for that mater considering the last time my one went berzerk she killed an entire treehugger trading convoy and was later given a medal for bravery and services to the fort
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      PDTs Shooting Down My Own Missiles - Thought They Fixed This?

      simple solution: strafe sideways while shooting missiles
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      Salvage Beams As Weapons

      +1 I would actually like to be able to carpet bomb things with planet eating salvage nukes!
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      Starmade NOPE Moments

      my first total wipe: Now in my first game I made a pretty large mining ship/flying dock and docked my fighter/destroyer onto it with turrets shields ect. basically a battle miner. mind you this was my first ship and like 5 hours playtime total... So I got the brilliant idea to see what i can do...
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      A discussion on balance between alpha and DPS weapons

      You just don't make your guns big enough... beams dont sim penetration well because of how the beam subdivides 1 shot into 5 damage bursts That being said that is actually another advantage to beams over cannons. simply put beams and cannons will do the same amount of HP/shield/armor damage...
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      A discussion on balance between alpha and DPS weapons

      it only seems to effect solid structures ie. no gaps between armor and non-armor blocks but i have had 600 block beams simply ignore armor entirely in such situations and blow out everything below armor with ease (current version) actually that looks like its just an effect cause of bugs, seem...
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      A discussion on balance between alpha and DPS weapons

      you guys do realize beam/beam/explosive does 100% piercing damage rite? that means it basically ignores all armor and turns the goodies underneath into mush... (spaced armor will stop this ) test it out, my 11x11x11 sphere turrets do 0 damage to armor but leave a 5 block wide crater through...
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      I'm new to the game. How do weapon systems work?

      weapon barrels can be placed anywhere on your ship just hit "R" to make the weapon fire out of that block and that block will fire the shot counting any other adjacent weapon block as part of that "barrel"