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    1. Rokiyo

      Turret AI "Focusing".

      This should go a bit further than letting AI turrets "magically" see things that a player can not: I'd like to see this rolled into some kind of advanced ship scanning mechanic. I.e If you manage to successfully scan an enemy ship, then that lets you outline/highlight specific block-types...
    2. Rokiyo

      Needed Starmade Performance Optimization: MultiThreading

      Weird... I'm running a dedicated ubuntu server that is running only StarMade and I am seeing utilisation across all four cores with htop....
    3. Rokiyo

      Do we need yet another crafting overhaul?

      I was beating around the bush a little, but yes that was the overall point I was trying to make in that post (I wrote that on my mobile, so it was difficult to review for coherency).
    4. Rokiyo

      Do we need yet another crafting overhaul?

      The answer to this question is down to how much players are expected to specialize into activities like crafting and mining. For example, EVE has an enormously complex item crafting system that only a tiny fraction of the player base truly understands... But it works really well in that...
    5. Rokiyo

      What ship design elements contribute the most to lag?

      You mean the outer box dimensions right? So even if it is floating completely outside of your hull, if the mothership has a mast that extends past it then it is still considered overlapping yeah? Seems pretty hard to avoid if so... Oh geeze so basically any internal system like doors and...
    6. Rokiyo

      Modulated Cruisers

      Would a docked module stay docked even while overheating? Doesn't this effectively circumvent the HP system where even after the docked module starts overheating, continues to body-block for the mother ship and continues to be mobile?
    7. Rokiyo

      Armour Block Comparison

      Theorycrafting time! To keep things simple I'm going to assume infinite Armor HP and that your enemy is only hitting your advanced armor blocks. Each block has 1000 base EHP, and as long as you have some Armor HP left then that jumps to 2000 EHP. If you max out pierce/punch that apparently...
    8. Rokiyo

      Armour Block Comparison

      Were there any changes to how pierce/punch work when slaved to a weapon system? Especially now that beams & cannons natively include some pierce/punch?
    9. Rokiyo

      Couple of Noob Questions

      Another thing to keep in mind about your power capacitors is that they determine how much power you can spend in one go. Even if you produce 1,000,000 e/sec, of you can only store 50,000 power in total, then you will never save up enough to fire a weapon that costs 50,001 energy per shot. Long...
    10. Rokiyo

      Damage Pulse + Missile = ?

      You guys are talking about missile + pulse (which makes the nuke). I think the OP is talking about pulse + missile (which i think creates lots of little damage pulses).
    11. Rokiyo

      Turret Size vs Ship Size

      I think that might depend on everyone's hardware (and the server's). It isn't an issue on my server, for example. I think what is actually causing the lag is the collision detection from the AI constantly and rapidly bumping the barrel into the base, many times per second. To try and combat...
    12. Rokiyo

      Armour Block Comparison

      50 layers of normal hull would give you 7,500 block EHP, while 10 layers of advanced would give you 20,000 (until armor HP runs out). Regardless of whether you get your armor HP from normal or advanced hull, advanced hull is probably better at making use of it.
    13. Rokiyo

      Anti heat seeking for smaller ships

      I can get it down to 10 if you don't use any hull blocks and abuse the fact that the blocks on the turret base don't have to be physically touching each other... But even then, I think his underlying issue might be that just one or two PD turrets aren't going to fare well against swarms, and...
    14. Rokiyo

      Anti heat seeking for smaller ships

      Hah... What if heat seeking missiles sought any source of heat? So heat seekers become just as likely to chase down enemy missiles as they are enemy ships? Would make for some hilariously ineffective fireworks displays. :p
    15. Rokiyo

      Mothership line of site checks for Bobby

      Just thought of a quick fix for turret rotation limit issues: Make it so that Bobby periodically makes a hitscan check against its current target. If the scan hits the mothership that Bobby is docked to, then Bobby immediately untargets that enemy and ignores that enemy during all further...
    16. Rokiyo

      The Planet Thread

      Sorry about the title, I was playing off the title of the "Engine Porn" thread, but in hindsight that may not have been the most SFW idea... And yeah, the more the merrier! I'd love to see what others have built on planets! :)
    17. Rokiyo

      The Planet Thread

      Been working on some power silos to complement the reactor. If anyone is curious, the reactor from above is currently putting out 400k e/sec, this group of silos here holds 6.4m energy. The general plan is to make a series of functional and easily identifiable structures, which I can then roll...
    18. Rokiyo

      Hit Rate and Effective DPS vs. Power Efficiency

      Has something changed since these bug reports? 1178: The config values <BeamExplosiveRadius> and <CannonExplosiveRadius> are currently not being used. Default in game value is 1. Comment given by Schema: "marked with comment that it is not implemented and capped. keeping it for potential use...
    19. Rokiyo

      Hit Rate and Effective DPS vs. Power Efficiency

      I've been doing a bit of testing and research, thought my findings would be relevant here: While explosive effect on a cannon is indeed awesome, anything over 10% has no additional effect (radius capped at 1) so you can make more room for more cannon & pulse modules. I'm currently running...
    20. Rokiyo

      Turret Size vs Ship Size

      I find it MUCH easier to build realistically sized ball turrets. This video by Skylord Luke provided the inspiration for most of my turret designs: