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    1. FatCobra

      Warp Gate base distance

      Is it possible with 2.0 to adjust the base Warp Gate distance?
    2. FatCobra

      Logic activated salvage not salvaging

      I've built a small mining ship that has a rotating "drill head." When rotating the salvage computer fires its beams as expected, however it doesn't actually salvage anything. I can see the beams hitting the asteroid and even not passing through the asteroid. Is this expected?
    3. FatCobra

      Can't "Set as weapon output"

      Has anyone else had this issue. Previously I would hit "R" to select the weapon system output. Now the "R" does nothing and then HUD says to use "C". When I hit "C" all it does it select the block for connecting slaves. How do we control which module is the weapon output? I have duplicated this...
    4. FatCobra

      Can't upload to the forums

      For some reason I am unable to upload files to the forums. Is anyone else having this issue? I have tried from work and home.
    5. FatCobra

      Bug Some pickup rails nov visable

      Some pickup rails have disappeared off one of my ships. Docked entities still use them as if they were there. Advanced build mode doesn't show them but responds as if the block were there (yellow bounding box shows up.) I have tried: clearing client cache despawning and respawning the ship...
    6. FatCobra

      Activate logic with core while docked.

      A while back I remember being able to activate a button on the "mother" ship while docked. This was great for when your landing pad moved into the ship for protection. It gave the ability to start the launch sequence with out having to have a wireless unit.
    7. FatCobra

      Player information feedback block

      It would be nice to have a logic block that could output a signal based on player status like, is the player in the gravity of an entity.