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    1. WalkerGain

      Cargo Pod Opinions

      Hey everyone, I was just curious what the rest of you think about the viability of cargo pods in the game now and in later phases. I've had an unfinished design for a small 4-pod freighter, and I've stalled designing it multiple times due to design constraints/choices I've already made. It's...
    2. WalkerGain

      v0.200.334 Bonus Stabilization Mechanics

      Does anybody really understand the way these new dimensional bonuses work? I've been playing around stabilizing my ship, and I'm confused as hell. The update notes provided on Steam and nowhere else state: "To calculate the bonus of 1 of the 6 sides, we take the stabilizer group with the most...
    3. WalkerGain

      Cannon/Explosive Viability

      Hey everyone! I'm just wondering if anyone has had the chance/inclination to play around with the new(ish) weapon mechanics introduced earlier in the year, specifically, the Explosive effect slaved to cannons. I'm designing some cruiser cannons and I really haven't the first idea about which...
    4. WalkerGain

      Pirate Station Woes

      Hey guys! Ever since I've started playing Starmade, I've noticed people complain about the hostile pirates to be pushovers. Now, maybe I don't understand how the game is supposed to go, because I've run into no such predicament. Quite the opposite, in fact. I planned to test out the new fleet...
    5. WalkerGain

      Classify this ship!

      Hey guys! I'm just about finished with this ship I'm making. I had to start over because the server with all my stuff was shut down. I decided to start again. Anyway, my second ship after starting: I just want to ask what you all think this ship should be classified as. I intended it to be a...
    6. WalkerGain

      Weapon Choice for Personal Fighter

      Hey guys! Just wondering, for a larger fighter/ Eve-style "frigate", intended to be flow by the player, what weapon system do you think would be most effective against other fighters? I'm leaning more towards missile/beam for their accuracy. What do you guys think?
    7. WalkerGain

      Recognized by Council Rail Turret Axis Wedge

      Hey, I don't know if this has been suggested before, so I apologize if it has, but I was thinking it might be nice to have Rail Turret Axes in wedge form, so you could mount turrets on slopes. It would make turret placement on flat, sloped capital ship surfaces much easier. I don't know if that...
    8. WalkerGain

      Retrieving Blueprints from Multiplayer Server

      Hi everyone! Can anyone help me out with this? The server I have been playing on for a good while, "voidmade", apparently has been discontinued. I haven't seen it in the list for a few weeks, and I haven't heard back on the server's forum. Anyway, I had several ships I really liked, but all...
    9. WalkerGain

      Can't destroy a ship

      Hey, I was just wondering if someone could please give me some kind of vague idea of how I'm supposed to destroy a single Isanth in less than 10 minutes. From what I hear, nobody else seems to think this is a problem. So I don't understand why I don't. I've been experimenting with turrets, and...
    10. WalkerGain

      Ancient Artifacts

      So, I'm sure something like this has been suggested, but what do you think of rare archaeological finds? I was thinking there could be rare, ancient modules just buried unassumingly in asteroids and planets. Maybe scanners could pick up signals to help locate them. Maybe, upon activating a...
    11. WalkerGain

      20,000+ Ping

      So, I've been playing on this server, "Voidmade", for a good couple of weeks now. I've never had any issues before. But just today, I noticed sharp decrease in performance. And by that, I mean the metaphorical gameplay equivalent of falling off a cliff. Now just a couple minutes after logging in...